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Nameable special units (Andy)
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N8crafter
WI Forum Novice
Joined: 14 Feb 2015
Posts: 3
Location: The Milky Way Galaxy
 Post Posted: Sat Feb 14, 2015 5:09 pm  Post subject: Nameable special units (Andy)

an idea I've had for a while is to have a nameable special unit instead of Andy/Fox. this would remove strange titles for these units when used in situations other than one with either character in it. (IE a special operations mission with multiple "Andys" used to destroy a large base) these units would have to have triggers based on their specific unit name in order to have better control over the triggers. (IE the death of one named unit matters, but not a differently named one, one named unit can activate a trigger but not others etc) this would have the possibility to diversify roleplay for units (engineer, scientist, other named characters), clear up awkward excuses for the use of Andy or Fox's name for a unit, and remove the 'Broadsword Shot' sound that Fox makes.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sun Feb 15, 2015 7:51 pm  

This theoretically wouldn't be very difficult, but they would be overpowered in actual online play at the moment. A sniper unit has been mentioned that sounds akin to what your talking about.
N8crafter
WI Forum Novice
Joined: 14 Feb 2015
Posts: 3
Location: The Milky Way Galaxy
 Post Posted: Sun Feb 15, 2015 9:55 pm  

I should have been clearer: this unit wouldn't be orderable from the HRC, just spawnable like Andy/Fox units now.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Mon Feb 16, 2015 1:07 pm  

Well that's even easier haha.