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| Warfare Incorporated has been open sourced |
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scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
The complete source code and content for Warfare Incorporated has been released under the BSD open source license. The open sourced version is called Hostile Takeover. We'll continue to maintain a Warfare Incorporated branded version, and we'll pull good changes to the open source version into Warfare Incorporated.
https://github.com/spiffcode/hostile-takeover Please feel free to post questions and I'll do my best to answer them. Thanks, Scott |
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N@TE Chief Administrator Emeritus Joined: 06 Dec 2009 Posts: 985 Location: Colorado |
Wow, this is excellent! Thanks for the work I know you and Darrin put into this. I'll do my best to contribute.
I got a kick out of it being called Hostile Takeover, the original title to WI. |
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scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
Yes it was the original name. By the time we went to release the original, that name had been registered by a different company. When we went to open source we checked again and the registration had elapsed and it was available again, so we had our name for the open source version.
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scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
I ran the game through Xcode; it's a bit strange to see "Hostile Takeover" as the game logo
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
Thanks Scott (and Darrin) for doing this! Can't wait to see what type of things happen!
trineroks wrote: I ran the game through Xcode; it's a bit strange to see "Hostile Takeover" as the game logo Yeah, it surprised me for a sec.scottlu wrote: Looks pretty nice. |
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Yoshiya Mega-Poster Joined: 16 Jun 2012 Posts: 308 Location: right here |
Yay! It was released!!! Now I just need to get a Mac... And learn how to code... Lol
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doom Die-hard Fan Joined: 27 Mar 2010 Posts: 590 Location: Admins, dont remove my location. |
thank you.
and whoever fixes the darn login issues gets a £50 note. |
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scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
We fixed that, now we need to release a WI update.
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LawrenceA Administrator Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand |
scottlu wrote: Yes it was the original name. By the time we went to release the original, that name had been registered by a different company. When we went to open source we checked again and the registration had elapsed and it was available again, so we had our name for the open source version. Score! It's great to see WI/HT progressing again. Thank you Scott! Edit: It's been a while since I've been involved in any programming or coding. What are the requirements, for a noob like myself, to be able to successfully alter HT and then run the augmented version? Edit 2: The requirements can be found here: https://github.com/spiffcode/hostile-takeover |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
AWESOME Scott!!!! This is awesome! I'll definitely try to start coding! I'm busy atm but I hope I can start working on this in a month or so or something.
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Mithoz Forum Conqueror Joined: 09 Mar 2010 Posts: 2429 Location: Down under |
Has anyone done anything yet?
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
Mithoz wrote: Has anyone done anything yet? Open source just means anyone has access to the game's source code. They can't modify the actual WI app or server without having Scott involved. OF course, someone could make their own version of WI with the source code and post it in the appstore, but I haven't heard of anyone doing so. |
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ogamo WI Forum Novice Joined: 03 Mar 2010 Posts: 9 |
I'd love to see where this goes. I will likely learning C++ in college here in the fall. So if someone I know we'll from WI is working on it, I'd like to participate.
This is a genius game, and I want to be a part. It has been so long since I've been around. Thank you Scott, I hope all is well! |
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ogamo WI Forum Novice Joined: 03 Mar 2010 Posts: 9 |
I have personal skills in SEO, SEM, and Ppc. So even if I can't help develop any for nate makes, or if Scott updates it. I'd enjoy marketing the app. Lemme know if I can help that way.
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carthesian WI Forum Novice Joined: 29 Aug 2014 Posts: 1 |
I waited so long to hear this!
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Yoshiya Mega-Poster Joined: 16 Jun 2012 Posts: 308 Location: right here |
Get a Mac: check
Learn to code: umm kinda in progress XD But seriously I'm in I'll help in whatever ways I can(although that isn't much...) |
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
I've been working on learning C++ and have a decent handle on it. We should try to get a few people together and work on some type of community update!
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
xcode can actually be done in windows guys.
http://blog.getspool.com/79/download-install-xcode-windows-7-8-pc/ If you know how to code than this should be easy to install. I may get around to it soon, right now I'm focused on Java and C languages unfortunately. |
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
galm wrote: xcode can actually be done in windows guys. I have a mac emulator on my PC galm wrote: I may get around to it soon, right now I'm focused on Java and C languages unfortunately. The majority of the game is programmed in C++ and the developer tools are C#. |
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
galm wrote: xcode can actually be done in windows guys. This is not done on Windows; this is done on a virtual machine running OS X.http://blog.getspool.com/79/download-install-xcode-windows-7-8-pc/ If you know how to code than this should be easy to install. I may get around to it soon, right now I'm focused on Java and C languages unfortunately. And the game is written almost exclusively in C/C++. |
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
trineroks wrote: This is not done on Windows; this is done on a virtual machine running OS X. But the virtual machine runs on Windows. So essentially you're getting Xcode to run on Windows, you're just going through a few extra things. |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
alright well when I get some free time I'll check it out, I looked at it already briefly, but I need some more time.
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ogamo WI Forum Novice Joined: 03 Mar 2010 Posts: 9 |
Finally getting this after 3 years, downloaded it on my Galaxy. Well done! Hope to see everyone again!
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Joebro123 WI Forum Novice Joined: 14 Feb 2010 Posts: 2 |
Thanks for open sourcing it, it's great to be able to come back to this game after so long and still be able to enjoy it!
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