Forum Archive. A read-only snapshot of the Warfare Incorporated forums (2003–2020), preserved for historical purposes.  ·  warfareincorporated.com
Warfare Incorporated Forum

1v1 1
Author Message
beelion1
WI Forum Novice
Joined: 29 Apr 2014
Posts: 2
Location: United States
 Post Posted: Tue Apr 29, 2014 4:56 pm  Post subject: 1v1 1

player vs player map
by beelion1[/list]

Attachment:
1v1 1.pdb (3.57 KB, downloaded 831 times)
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Tue Apr 29, 2014 7:56 pm  

Hey beelion1, welcome to the Warfare Inc forums. Glad to see you're trying your hand at mission authoring. A few things to note though...

  • -Your map pack has two maps but the second is 'blank'. Thus, making it unnecessary.
  • -The map is described as a 1v1 (player vs player) map, but only has 1 human side. It also has a maximum amount of players of 1 rather than the 2 which is needed for a 1v1 game.
  • -Your map has no triggers. End missions are required for every map, or the map wont end unless the player resigns / aborts the mission.


There's a few other things that can be discussed if you'd be interested in discussing them. Feel free to ask me any questions.
beelion1
WI Forum Novice
Joined: 29 Apr 2014
Posts: 2
Location: United States
 Post Posted: Thu May 01, 2014 7:54 pm  Post subject: sorry

I saw your reply and want to thank your for helping me. So i do have questions. I mainly made this form to ask questions. I will be talking this down because that map isn't good at all. But my question is will CPU attack other CPU or will they just attack the player. I want to know this for a future mission I am planning. Also will CPU make their own buildings and repair their buildings or do they just not make any buildings and not repair anything. I am happy that I could speak to you.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Thu May 01, 2014 9:58 pm  

CPUs will attack each other if they're not specified to be in the same team.

You can trigger CPUs to build buildings, but only on pre-defined locations. There's also a trigger to toggle repairs.