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N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Sat Jan 18, 2014 1:03 pm  Post subject: iFans.com

iFans has a forum which I commonly visit and occasionally participate in by posting here and there.
Here's a Warfare Inc review I ran across on the iFans forum.

http://www.ifans.com/forums/threads/review-warfare-incorporated.210454/
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Mon Jan 27, 2014 5:53 pm  

Well multi is the highlight anyway.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Thu Jan 30, 2014 3:23 pm  

Galm, the review didn't mention iOS mutliplayer except that it's in beta.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Wed Feb 05, 2014 8:50 pm  

Ik i meant thats why the review was not great.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Thu Feb 06, 2014 6:26 am  

I like the fact it didn't say much about multiplayer. It allows us to step back a little and focus on the game how it was originally made (singleplayer).
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Thu Feb 06, 2014 2:19 pm  

"Galaxmite" "Robots"

"You have to build a power generator if you want to win the game"

"I want to rotate my camera" (on a top down 2D RTS?)

I really tried to take this review seriously, but it just seems like this guy logged a total of ~10 minutes in the game and decided to write a full review of it.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Thu Feb 06, 2014 2:24 pm  

True.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat Feb 08, 2014 5:48 pm  

Haha well thats probably what happened.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Tue Feb 18, 2014 4:34 pm  

trineroks wrote:
"I want to rotate my camera" (on a top down 2D RTS?)
Actually it's isometric. It might make the game feel more 3Dish if we could rotate the camera (maybe just the standard 4 angles).
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Wed Feb 26, 2014 2:43 pm  

There are times when it would be helpful.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Sat Mar 15, 2014 2:12 pm  

Yeah, you could see those units hiding behind trees xD.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Tue Mar 18, 2014 3:24 pm  

But thats half the fun!
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Tue Mar 18, 2014 3:30 pm  

Hiding units behind trees ins't effective at all since there's a dot in the minimap.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Mon Mar 24, 2014 3:59 pm  

That would be interesting if there was a material that blocked the minimap.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Mon Mar 24, 2014 4:17 pm  

Or maybe a map trigger.

For example:

Sides: Side 1, Side 2, Side 3, Side 4
Conditions: Mission Loaded
Actions: Mini map hide any unit of all sides in area secret cave.
Description: Use this trigger to make selected units of selected sides not be visible in the mini map when in the selected area.

The words in italics would be variables that the map creator could modify.

Currently, there is some type of bug that causes spawn mobile units not to show up in the mini map until they are selected or moved.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri Mar 28, 2014 12:45 pm  

I wonder which would be easier to do, probably a trigger.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Sun Mar 30, 2014 12:57 pm  

galm wrote:
I wonder which would be easier to do, probably a trigger.
A trigger would allow more option as well as I think it would be easier to add.

Edited to fix a typo

Last edited by N104 on Thu Apr 17, 2014 7:35 am; edited 1 time in total
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Thu Apr 17, 2014 7:20 am  

Ok so get to it nate!
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Thu Apr 17, 2014 7:36 am  

galm wrote:
Ok so get to it nate!
Huh?
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sun Apr 27, 2014 10:44 am  

Haha it was sarcasm.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Tue Apr 29, 2014 7:37 am  

Hard to know what is and what's not sarcasm on a forum unless you wrap your text in sarcasm tags :wink:
Code:
<sarcasm>This is a sarcastic text</sarcasm>
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Mon May 05, 2014 6:08 pm  

Its actually /s now at the end of the sentence.