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| Warfare Incorporated Forum Index » Warfare Incorporated Sightings » |
| iFans.com |
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
iFans has a forum which I commonly visit and occasionally participate in by posting here and there.
Here's a Warfare Inc review I ran across on the iFans forum. http://www.ifans.com/forums/threads/review-warfare-incorporated.210454/ |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Well multi is the highlight anyway.
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
Galm, the review didn't mention iOS mutliplayer except that it's in beta.
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Ik i meant thats why the review was not great.
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
I like the fact it didn't say much about multiplayer. It allows us to step back a little and focus on the game how it was originally made (singleplayer).
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trineroks Chief Administrator Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA) |
"Galaxmite" "Robots"
"You have to build a power generator if you want to win the game" "I want to rotate my camera" (on a top down 2D RTS?) I really tried to take this review seriously, but it just seems like this guy logged a total of ~10 minutes in the game and decided to write a full review of it. |
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
True.
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Haha well thats probably what happened.
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
trineroks wrote: "I want to rotate my camera" (on a top down 2D RTS?) Actually it's isometric. It might make the game feel more 3Dish if we could rotate the camera (maybe just the standard 4 angles). |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
There are times when it would be helpful.
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
Yeah, you could see those units hiding behind trees xD.
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
But thats half the fun!
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
Hiding units behind trees ins't effective at all since there's a dot in the minimap.
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
That would be interesting if there was a material that blocked the minimap.
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
Or maybe a map trigger.
For example: Sides: Side 1, Side 2, Side 3, Side 4 Conditions: Mission Loaded Actions: Mini map hide any unit of all sides in area secret cave. Description: Use this trigger to make selected units of selected sides not be visible in the mini map when in the selected area. The words in italics would be variables that the map creator could modify. Currently, there is some type of bug that causes spawn mobile units not to show up in the mini map until they are selected or moved. |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
I wonder which would be easier to do, probably a trigger.
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
galm wrote: I wonder which would be easier to do, probably a trigger. A trigger would allow more option as well as I think it would be easier to add.Edited to fix a typo Last edited by N104 on Thu Apr 17, 2014 7:35 am; edited 1 time in total |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Ok so get to it nate!
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
galm wrote: Ok so get to it nate! Huh? |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Haha it was sarcasm.
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
Hard to know what is and what's not sarcasm on a forum unless you wrap your text in sarcasm tags
Code: <sarcasm>This is a sarcastic text</sarcasm> |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
Its actually /s now at the end of the sentence.
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