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| Warfare Incorporated Forum Index » Mission Authoring » |
| Mission Editor v1.0a beta1 |
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scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
Mission Editor v1.0a beta 1 is available:
http://www.warfareincorporated.com/downloads/warfare-me-1.0a.zip With this release it is possible to author multiplayer maps. To make a multiplayer map, in Level Properties, change the MinPlayers to 2 and above. Change MaxPlayers to the maximum number of players, up to 4. For each human participant, make sure the Intelligence is Human (found in Side Properties). In the game, multiplayer maps show up in the multiplayer map list, not in the Challenge Mission list. Note that while most trigger actions work, ecom trigger actions don't work while multiplayer. This is so the game doesn't pause for one player while continuing for another. Please use this thread for problem reports and bugs! |
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crakerz Mega-Poster Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area |
Scott, has the "set pvar" bug been fixed in this one?
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scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
Fixing this would mean levels that use this action would be WI v1.2 specific, an end-user and support headache. It'll go on the "things we want to fix but that will be incompatible with old versions of WI" list.
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crakerz Mega-Poster Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area |
Gotcha.
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knelson Established Forum User Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN |
Scott,
Is there any plans to implement the counter feature? Currently you can modify the counter but there is no corresponding action. I would like to see this feature install because it will give the mission creator a chance to create more dynamic missions. Keith |
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goblin_merchant Established Forum User Joined: 14 Mar 2004 Posts: 79 Location: Somewhere, out there... |
Some triggers, if implemented, could effect the history of Warfare Inc. !!!
Needed Triggers A "kill" trigger. Kills a unit instantly Set/add/subtract HP to _ (either percent or just number) Detect Health of a unit changing allowed units in game center location on unit (a location follows a unit where it moves) Some good variables I collected some of these from the forum $kill $losses $totalmined $totalspent A unit editor would be awesome! Graphic editor, sound editor... all that could effect Warfare's replayability! Of course, most of this is just wishful thinking |
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ajcross Very Active User Joined: 23 Dec 2003 Posts: 113 Location: Kansas City |
[quote="goblin_merchant"]Needed Triggers
A "kill" trigger. Kills a unit instantly Set/add/subtract HP to _ (either percent or just number) Detect Health of a unit [/quote] I rewrote these as possible trigger statements. Trigger Condition Health of unit type of 'side' in 'area': 'At Least/Exactly/At Most' 'quantity' percent Trigger Action Health of 'unit type' of 'side' in 'area': 'Set/Add/Subtract' 'quantity' percent I think that these two have plenty of possibilities. Andy Cross |
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SoLan Very Active User Joined: 13 Jan 2004 Posts: 183 |
goblin_merchant wrote: changing allowed units in game Can't you do this already with the "Set Allowed Units" trigger action? I haven't tested this, but it doesn't say anywhere that I can find that it can not be used in game. |
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goblin_merchant Established Forum User Joined: 14 Mar 2004 Posts: 79 Location: Somewhere, out there... |
SoLan, perhaps my wording wasn't good. I meant DURING the game. As it is running.
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SoLan Very Active User Joined: 13 Jan 2004 Posts: 183 |
goblin_merchant wrote: SoLan, perhaps my wording wasn't good. I meant DURING the game. As it is running. Either we are talking about entirely different things here, or your (or maybe my) wording still isn't good. Or I may just be slow. Are we talking about changing what units the player is allowed to build? Like if the player can build a Hydra or not? If we are, then it is possible to change that during the game - at least in a single player game. I did a small test here, and was able to change the allowed units depending on whether an area contained a certain unit or not. |
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Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
Goblin this is possible. They did it in the one of the two missions that come with the editor. you know, the sample ones.
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crakerz Mega-Poster Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area |
You can change the allowed units at any time during a game.
Counter probably won't be implemented based on a previous thread Scott posted to. However, you really don't need it. The pvars can already be used as a counter. For example, in SWAK, three pvars named GameSeconds, GameMinutes, and GameHours are used to show a custom Gametime Clock in the upper right corner. If you like, I can give examples of how to use pvars as counters. As for killing a specific unit, that is probably asking a lot. You would have to have some way of identifying each and every unit. If you create units as groups, you can control the starting health. It is also possible to limit the quantity of units of a specific type. And, you can also cause units to commit suicide. As for following a specific unit as it moves, there is a way to do that, but it is very trigger intensive, and requires that there is only one of that side's unit. Again, if you insist, I can give examples. One other thing to keep in mind when wanting to add things: spiffcode wants to maintain some downward compatibility (see Scott's post a few up that answers my question about the set pvar bug). |
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knelson Established Forum User Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN |
Please provide me with some examples. I will be implementing some of the features in my next mission.
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goblin_merchant Established Forum User Joined: 14 Mar 2004 Posts: 79 Location: Somewhere, out there... |
You guys forgot to specify a limit. Only 16 Every NN seconds triggers are allowed.
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crakerz Mega-Poster Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area |
goblin_merchant wrote: You guys forgot to specify a limit. Only 16 Every NN seconds triggers are allowed. Huh? Not sure what you mean. Preserved triggers are eval'd twice a second, but I don't know about a limit to how many are eval'd |
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crakerz Mega-Poster Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area |
knelson wrote: Please provide me with some examples. I will be implementing some of the features in my next mission. Pvar as a counter: CONDITIONS: -Comment: Game Seconds -Every 1 seconds ACTIONS: -Modify persistant variable 'GS': Add 1 -Preserve trigger CONDITIONS: -Comment: Game Minutes -Persistant variable 'GS' is Exactly 59 ACTIONS: -Modify persistant variable 'GS': Subtract 59 -Modify persistant variable 'GM': Add 1 -Preserve trigger CONDITIONS: -Comment: Game Hours -Persistant variable 'GM' is Exactly 59 ACTIONS: -Modify persistant variable 'GM': Subtract 59 -Modify persistant variable 'GH': Add 1 -Preserve trigger As for locating a unit, that is very intensive. Basically, you create an X-Y grid of overlapping areas. You must then test each area for the unit, and then modify a pvar to keep track. You can then cause the game to recenter over the unit. Hope this helps. |
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goblin_merchant Established Forum User Joined: 14 Mar 2004 Posts: 79 Location: Somewhere, out there... |
What I meant was that only 16 Every NN seconds conditions are allowed.
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Paul WI Forum Novice Joined: 13 Mar 2005 Posts: 4 Location: Va |
scottlu wrote: Mission Editor v1.0a beta 1 is available: http://www.spiffcode.com/beta/me-1.0a.zip With this release it is possible to author multiplayer maps. To make a multiplayer map, in Level Properties, change the MinPlayers to 2 and above. Change MaxPlayers to the maximum number of players, up to 4. For each human participant, make sure the Intelligence is Human (found in Side Properties). In the game, multiplayer maps show up in the multiplayer map list, not in the Challenge Mission list. Note that while most trigger actions work, ecom trigger actions don't work while multiplayer. This is so the game doesn't pause for one player while continuing for another. Please use this thread for problem reports and bugs! I get an error: "Out of memory!" when i try to create a game on my ppc... It lets me host the other gmes, but not mine, also, mine has a name, but it calls it <untitled> or something... HELP! |
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Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
Paul wrote: scottlu wrote: Mission Editor v1.0a beta 1 is available: http://www.spiffcode.com/beta/me-1.0a.zip With this release it is possible to author multiplayer maps. To make a multiplayer map, in Level Properties, change the MinPlayers to 2 and above. Change MaxPlayers to the maximum number of players, up to 4. For each human participant, make sure the Intelligence is Human (found in Side Properties). In the game, multiplayer maps show up in the multiplayer map list, not in the Challenge Mission list. Note that while most trigger actions work, ecom trigger actions don't work while multiplayer. This is so the game doesn't pause for one player while continuing for another. Please use this thread for problem reports and bugs! I get an error: "Out of memory!" when i try to create a game on my ppc... It lets me host the other gmes, but not mine, also, mine has a name, but it calls it <untitled> or something... HELP! I had this error a while ago. It happened when I stacked about 500 galaxites on top of eachother. Try removing a hundred or so units or something lol. |
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GreenDefender WI Forum Novice Joined: 06 Jul 2005 Posts: 1 |
Hi!!
I'm not english so I cant speak english very well. Now.How can I play on the map what I make ??? Pls write back! THANKS! (I'm Hungarian) GreenDefender |
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Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
In the mission editor, open up your map. Go to File -> Export Mission Pack, and it will make a .pdb for you. Install this to your PDA:
If you have a palm, just put it in the main memory. If you have a pocket pc, put it in the same directory as warfare. Once this is done, you can play it: If it's a single player mission, it will be in the challenge missions menu. If it's a multiplayer mission, it will be in the list of multiplayer maps. Hope this helps. |
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ringrover WI Forum Novice Joined: 29 Dec 2008 Posts: 1 |
is there any chance of the editor being put in the mac os?
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scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
Yes, it's on my list of things to do. It needs Mac support!
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Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
Huzzah for mac support! Very exciting. I'll be able to make levels!
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SonOfaWalnut Semi-frequent Poster Joined: 24 Dec 2008 Posts: 34 |
hey
gonna bring back this hecka old post how do u apply it? i wanna make it so i can put created maps onto my WI on my touch kinda new to this.. so any help would be appreciated |
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SonOfaWalnut Semi-frequent Poster Joined: 24 Dec 2008 Posts: 34 |
Verdagon wrote: In the mission editor, open up your map. Go to File -> Export Mission Pack, and it will make a .pdb for you. Install this to your PDA: If you have a palm, just put it in the main memory. If you have a pocket pc, put it in the same directory as warfare. Once this is done, you can play it: If it's a single player mission, it will be in the challenge missions menu. If it's a multiplayer mission, it will be in the list of multiplayer maps. Hope this helps. alrite, uhm, i have WI on my itouch, and so i dunno if the pocket pc method applies to itouch.. also, when i try exporting it, i click save, but nothing happens. |
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Jerrythemouse Developing Poster Joined: 20 Jan 2009 Posts: 20 Location: Planet earth |
I've downloaded the file and I click on 1 thing and it says that it found an error and needs to shut down, what do i do?!?!?!?
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dlamet Established Forum User Joined: 09 Sep 2008 Posts: 90 Location: Tigard, OR US |
Mac support ho!
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Joshuaiscool Semi-frequent Poster Joined: 20 Aug 2009 Posts: 35 |
All this stuff is helpful but I wanted a way to have lots of counters going at the SAME time. This is to help an aspect of my new mission to make a type of mining rock that lasted longer than normal but will eventully run out. I created them in a way the editor would allow since this game suffers from low mineral concertration. However they last forever since I don't know how to have a counter as a condition and a trigger. We need a new mission editor and a new version of the program as well to be compatible. Can someone help find a way around this.
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Bart Owns U WI Forum Novice Joined: 17 Oct 2009 Posts: 5 Location: London |
hi scott,
can you please PM me or post a new message thing on how i'm meant to run this thing? ive managed to download it but i cant seem to grasp what im supposed to be doing and how. Cheers, Bart |
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scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
Hi Bart!
Good to see your post. We're working on an official FAQ. For the time being, check out the maps that are included with the mission editor, especially check out the triggers. Read this FAQ: http://www.warfareincorporated.com/xyzzy/viewtopic.php?t=652 Then ask questions on this forum. You can get MP map samples here: http://www.warfareincorporated.com/xyzzy/files/M_02.ld http://www.warfareincorporated.com/xyzzy/files/M_15.ld Load them up in the editor and check them out. These are 2 maps that come with the game. Scott |
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Bart Owns U WI Forum Novice Joined: 17 Oct 2009 Posts: 5 Location: London |
GREAT!
thanks a lot scottlu |
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Iceon16 WI Forum Novice Joined: 15 Nov 2012 Posts: 1 |
Scootlu, I just wanted to know if just "anyone" can make a map, or if you have to be a moderator to. I new to this and everything so I wanted to ask before just going out there and making a map.
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
If you don't mind me answering your question ice, anyone can make a map (as far as I know).
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Yoshiya Mega-Poster Joined: 16 Jun 2012 Posts: 308 Location: right here |
I make maps and im a nobody
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ConMan-A WI Forum Novice Joined: 07 Jan 2013 Posts: 1 |
I see you can download the map editor on a PC, but can I be done on an iPad?
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Colt Chatroom Moderator Joined: 06 Jan 2011 Posts: 161 Location: Southern California |
ConMan-A wrote: I see you can download the map editor on a PC, but can I be done on an iPad? The mission editor is for a PC or Mac only (but more importantly PC). Sorry |
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
Colt wrote: The mission editor is for a PC or Mac only You can get it on mac? I thought it only worked on PC. |
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galm ForeRunner Joined: 18 Oct 2009 Posts: 2382 Location: New York |
If you have bootcamp i think u can.
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N104 Administrator Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania |
galm wrote: If you have bootcamp i think u can. Sweet, I have a friend who wants the mission editor but uses mac. |
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