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Neutral Unitgroups
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N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Tue Aug 13, 2013 5:13 am  Post subject: Neutral Unitgroups

This is probably a question more for Scott but I'm asking it here to see if anyone else can tell me.

So I was playing Sealed with a Kiss (one of the multiplayer challenge maps) and neutral units spawned. They stayed together like they were in a unitgroup. So I grabbed the htdata832.pdb file and imported it into M.exe. Sure enough, neutral had unitgroups!
Where you set what side your unit group is, it's just blank. How was that done? I've wanted neutral unitgroups but didn't think it was possible (without an M.exe update).
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sun Aug 18, 2013 9:49 pm  

Wow i really wanna know the answer to this too, ive wondered for a long long time.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Sun Aug 18, 2013 9:50 pm  

I'll have to look in source code before answering this question :)
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Mon Aug 19, 2013 3:56 am  

Okay. Please let us know what you find Scott. Beyond my curiousity, I'm thinking that this may help open up the door to 4 player co-ops. If we had neutral unitgroups, we could spawn or build them with any health and agressiveness and we could have them do any of the actions (unitgroup actions).
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Mon Sep 09, 2013 6:09 pm  

scottlu wrote:
I'll have to look in source code before answering this question :)
Have you checked yet?
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Tue Sep 10, 2013 1:32 pm  

Yeah i have a map thats half finished that would be way better with this.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Tue Sep 10, 2013 1:42 pm  

If we could copy unit groups, we could open Sealed with a Kiss in M and copy the unit groups to have as many neutral unit groups as we need. Then we could edit the rest of the map however. But, we cant copy unit groups :(
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Wed Oct 09, 2013 7:18 am  

I read somewhere (I could probably find it again if someone really wanted me to) that Spiffcode Inc. used the mission editor the mission authoring community uses to create the maps they made. If thats true, there must be some way we can make neutral unit groups.