Forum Archive. A read-only snapshot of the Warfare Incorporated forums (2003–2020), preserved for historical purposes.  ·  warfareincorporated.com
Warfare Incorporated Forum

Refog
Author Message
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Tue Aug 06, 2013 2:15 pm  Post subject: Refog

I'd like to see the ability for a map maker to 'refog' an area. It would come in handy in many maps.
Yoshiya
Mega-Poster


Joined: 16 Jun 2012
Posts: 308
Location: right here
 Post Posted: Tue Aug 06, 2013 4:12 pm  

I also Agree with you N but how would that work if a unit went overr an area during a refog trigger? would it be covered or uncovered?
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Tue Aug 06, 2013 4:15 pm  

Yoshiya wrote:
I also Agree with you N but how would that work if a unit went overr an area during a refog trigger? would it be covered or uncovered?
Units will still defogger like normal. So if a unit was in an area while it was getting refogged, that place would stay defogged. If the area was much bigger than the unit, everything around the unit would get refogged but not where the unit is.
Yoshiya
Mega-Poster


Joined: 16 Jun 2012
Posts: 308
Location: right here
 Post Posted: Tue Aug 06, 2013 4:32 pm  

cool it would be a cool feature that could be added when scottlu opensources the game...