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knelson
Established Forum User

Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Fri Apr 16, 2004 9:24 pm Post subject: Fruitful Garden v1.0 |
The Free Radicals and ACME both continue their separate quests to take over the number 1 spot in the mining industry. ACME has identified a planet where the Free Radicals have just begun to setup mining operations. They have just built 2 bases, one in the Northeast and one in the Southeast quadrant and are in the process of establish a third and final base. Your mission is to establish ACME's mining operations. Stop the Free Radicals from establishing their third base and to eliminate all traces of the Free Radicals from this planet.
Author:
Keith Nelson
History:
>Version 1.0 Released 4/16/04
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Tooks
WI Forum Novice
Joined: 20 Mar 2004 Posts: 6
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Posted: Sat Apr 17, 2004 11:12 am |
knelson, congratulations on an excellent mission. There is really nothing to say on how to improve it... just keep up the good work!
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51Cards
WI Forum Novice
Joined: 03 Feb 2004 Posts: 9
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Posted: Sat Apr 17, 2004 1:15 pm |
Great mission... I have thrown everything at this one several times and keep getting wiped out entirely. I'm starting to think this one is unwinnable... but I know there must be a way
Keep up the great work.
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knelson
Established Forum User

Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Sat Apr 17, 2004 1:39 pm |
Quote: Great mission... I have thrown everything at this one several times and keep getting wiped out entirely. I'm starting to think this one is unwinnable... but I know there must be a way
Yes, this is a very challenging mission. I always make sure I can win the mission before posting the mission. In my opinion it is one of my most difficult missions ever, but it is indeed winnable.
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joshlerman
Established Forum User
Joined: 20 Jan 2004 Posts: 57
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Posted: Sat Apr 17, 2004 3:47 pm |
Wow, it took me a bunch of attempts -- and different strategies each time -- but I finally beat this mission.
You have done it again Knelson, another great, challenging level. The layout was superb, and the objectives were spot on.
Only minor point was that when I finished the level it indicated that I had not stopped the convoy from establishing another base, even though I had indeed taken care of them. Nothing major, but I wanted you to know.
Looking forward to your next creation!
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51Cards
WI Forum Novice
Joined: 03 Feb 2004 Posts: 9
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Posted: Sat Apr 17, 2004 10:04 pm |
Finally finished it here too... excellent work! Took a lot of different methods to finally clear the map. I'll probably try it a few times more as this time when all the dust setlled I had Andy and 6 Liberators left after selling all "extra" buildings for more cash
Looking forward to your next release!
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knelson
Established Forum User

Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Sun Apr 18, 2004 12:36 pm |
Thanks guys for all of the positive comments. It really inspires me to create every better missions.
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Jazz3D1
Semi-frequent Poster

Joined: 15 Mar 2004 Posts: 47 Location: Landover, Maryland
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Posted: Wed Apr 21, 2004 10:08 am |
Good News:
1.) Another great mission.....your missions continue to improve each time.
2.) Great map layout and deception to complete the mission. I had to play it twice and change my strategy the second time around.
3.) I like the level of difficulty that you map provided when traveling through the elevated areas. The Andy's also added some additional difficulty.
Recommendations:
None.....other than keep up the good work.
I look forward to your next challenge
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Donw35
Semi-frequent Poster

Joined: 10 Jan 2004 Posts: 29
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Posted: Thu Apr 22, 2004 9:05 am |
Nice level, took me a couple of tries to complete it. Thats what I like about it.
Nice work..
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Liberator
Semi-frequent Poster
Joined: 21 Mar 2004 Posts: 28
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Posted: Sat Apr 24, 2004 11:27 am |
I've found your missions are challenging and professional. Did you get any special help from the WI developing team? or, you learn how to do it only from the mission editor's documents?
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knelson
Established Forum User

Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Sat Apr 24, 2004 12:13 pm |
Thanks for the compliment. No, I haven't received any help from WI development team. However, I do have a programming background which helps tremendously. Basically I've learned by trial and error. The best thing to do is to start with a simple mission. I think the more levels you create the better you get and the faster you can create them.
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Liberator
Semi-frequent Poster
Joined: 21 Mar 2004 Posts: 28
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Posted: Sat May 01, 2004 1:47 pm |
Completed. Let Andy be the one man's hero to destroy the last main base.
I used the same strategy to complete mission 'Desert Sand'.
Personally, I think Desert Sand is by far the hardest mission you created.
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eric2002
WI Forum Novice
Joined: 08 Jul 2004 Posts: 6
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Posted: Thu Jul 08, 2004 3:21 pm |
I haven't played desert sand,
but this is without a doubt the most difficult mission I've played.
I've tried 2 different strategies, but am now going back to my original strategy as I feel it is a better one.
Let me get past this level so I can get on with my life!!!!!! 
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eric2002
WI Forum Novice
Joined: 08 Jul 2004 Posts: 6
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Posted: Mon Jul 12, 2004 5:14 pm |
I still haven't conquered the enemies in this level, but I did reach a significant turning point.
I believe the game is now in my control, ...I just need to mine a little more galaxite, create another army, then finish off the enemy!
This is one of my favorite missions, very challenging!

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knelson
Established Forum User

Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Thu Jul 15, 2004 11:50 am |
Thanks, I'm glad you are enjoying this level. That is the same feeling that caused me to purchase WI. I downloaded the free trial and was so engrossed in the game after completing the trial that I simply had to purchase the game to get the additional levels.
I tried to create the same type of atmosphere in all of my missions. I'm sure you will enjoy them all.
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DONTSLEEP
WI Forum Novice
Joined: 04 Mar 2004 Posts: 9 Location: BALTIMORE MD
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Posted: Tue Dec 14, 2004 3:44 pm |
Great Mission took a minute to figure out the triggers. I play this game mission a lot and I do it without saving. love how you have to multi task to survive esp when getting convoy. great mission
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knelson
Established Forum User

Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Tue Dec 14, 2004 5:25 pm |
I'm glad you enjoyed this mission. Most of my missions were created with the same kind of strategy. To keep you busy were you lose track of time.
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knelson
Established Forum User

Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Tue Dec 14, 2004 5:26 pm |
I'm glad you enjoyed this mission. Most of my missions were created with the same kind of strategy. To keep you busy were you lose track of time.
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KHY
WI Forum Novice

Joined: 28 Feb 2005 Posts: 7 Location: Boston
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Posted: Mon Mar 14, 2005 11:00 am |
Good job! I really like it.
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knelson
Established Forum User

Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Mon Mar 14, 2005 8:32 pm |
Thanks, you will find that most of my missions are built on the same premise. I tried to stick as close as possible to the original program and make the missions as challenging as possible.
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hudra
Very Active User

Joined: 11 Jan 2005 Posts: 200 Location: In CHina
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Posted: Mon Mar 14, 2005 8:41 pm |
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knelson
Established Forum User

Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Mon Mar 14, 2005 9:10 pm |
A good mission has to have the right balance. You want to make this mission difficult but not impossible.
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hudra
Very Active User

Joined: 11 Jan 2005 Posts: 200 Location: In CHina
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Posted: Tue Mar 15, 2005 10:58 am |
But if somwane sucseds myne then there a god of the game!!
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jharleman
WI Forum Novice
Joined: 18 Jan 2009 Posts: 1
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Posted: Sun Jan 18, 2009 3:59 pm |
knelson wrote: [quote]Great mission... I have thrown everything at this one several times and keep getting wiped out entirely. I'm starting to think this one is unwinnable... but I know there must be a way
This mission was the toughest ever. I almost wanted to move the speed down a notch because there was too much going on. At first I managed to stop the invaders from the south and concentrated on the north. If you go through the little tree passage though, it triggers the damn army and they respawn and respawn and no way to win. I don't mine one spawn, but really find continuous ones no fun. I had been hooked by then though. Start building your base right near the bluff and you will do fine with spawning armies from the south. The real trick is block off the upper exit from the free radical east base by snaking buildings up to that level or creating a new base. Then, you need to conquer the base to the south. After that, when you go to conquer the big base (east), leave andy near the tree shortcut to the east base and send a big army to the southern entrance of the East base. Do not engage people at the shortcut tree entrance! If you attack the southern entrance to the east base they will engage and then cause the massive army spawn. The big Free Radical army will eventually come down to the southern entrance of the east base and wipe you out, but they will then stay put and not respawn! Now you can take a big army and conquer the base through the tree shortcut and once conquered kill the forever spawning army that is now stopped at the southern entrance...
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dlamet
Established Forum User
Joined: 09 Sep 2008 Posts: 90 Location: Tigard, OR US
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Posted: Wed Mar 25, 2009 6:52 pm Post subject: Feedback |
Great mission
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