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What software used to develop Warfare?
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Gary
Developing Poster
Joined: 24 Mar 2004
Posts: 13
 Post Posted: Sun Mar 28, 2004 5:37 pm  Post subject: What software used to develop Warfare?

I'm just wondering, what software did the development team here use to develop Warfare? Thanks!
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Sun Mar 28, 2004 7:53 pm  

For the program itself, they used C++ (not sure which environment, possibly GCC or Codewarrior)

For the levels they used the same level editor we have. :D
Gary
Developing Poster
Joined: 24 Mar 2004
Posts: 13
 Post Posted: Sun Mar 28, 2004 8:46 pm  

Verdagon wrote:
For the program itself, they used C++ (not sure which environment, possibly GCC or Codewarrior)

For the levels they used the same level editor we have. :D


Level editor is written in the same language as the game itself I suppose? :)
MegaManXcalibur
Developing Poster


Joined: 06 Mar 2004
Posts: 17
Location: Minnesota
 Post Posted: Sun Mar 28, 2004 10:41 pm  

Probably not. The level editor uses the Microsoft .NET framework which isn't avalible for Palm OS. They may have used C++ to make the editor and the game but the editor would have used the .NET extensions which make it act as a different kind of program when you have it compiled (managed memory and such).
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Mon Mar 29, 2004 12:17 am  

- C++ and assembly for the game
- C# for the tools (including the mission editor)
lingeek
WI Forum Novice
Joined: 01 Apr 2004
Posts: 1
 Post Posted: Thu Apr 01, 2004 12:09 am  Post subject: Graphics engine

Did you develop your own graphics library, or used one of the available (e.g. gapidraw) or just PalmOS 5.x API?
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Apr 01, 2004 1:30 am  

It's our own. We needed a very custom solution to get good performance on low-end 68K-based Palm devices particularly.
Liberator
Semi-frequent Poster
Joined: 21 Mar 2004
Posts: 28
 Post Posted: Thu Apr 08, 2004 11:55 am  

what kink of tool do you use to compile and generate WI for palm? codewarrior?
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Apr 08, 2004 9:17 pm  

The Palm OS 3 & 4 version, 68K cpu based, is written in C++ and 68K assembly, and compiled with the gcc toolchain for Palm OS, called prc-tools. The Palm OS 5 and above version, native ARM based, is all C++, compiled with Metrowerks Codewarrior.