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An Alliance 7.1! All 7 missions!
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mikejake
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Joined: 16 Mar 2004
Posts: 26
 Post Posted: Fri Mar 26, 2004 11:43 am  Post subject: An Alliance 7.1! All 7 missions!

OK! I think I made "The Division", a little easier. Also, included is the almost impossible level 7. Please give me feedback how you beat it! I know one way, but let me know if there is another way!
This update has some changes in level 6 and 7

Attachment:
alliance.pdb (64.33 KB, downloaded 14101 times)

Last edited by mikejake on Wed Aug 04, 2004 10:45 am; edited 7 times in total
mkk
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Joined: 01 Feb 2004
Posts: 2
 Post Posted: Sun Mar 28, 2004 8:44 pm  Post subject: opinion

:) good idea, i like the Andy Army

But the mission is too easy to complete- just keep replicate Andy, u will win. It would be better if more opponent army, or the neutral army sudden change to opponent.


Waiting to see ur updated version![
joshlerman
Established Forum User
Joined: 20 Jan 2004
Posts: 57
 Post Posted: Tue Apr 06, 2004 5:02 pm  

Agreed -- great concept, terrific layout, but it is definitely too easy...another, bigger battle -- probably with the neutral army after you wipe out the red enemy is probably necessary.
mikejake
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Joined: 16 Mar 2004
Posts: 26
 Post Posted: Fri Apr 30, 2004 4:10 am  Post subject: More to come

As soon as my internet is up and running properly. I have a 5 mission pack expanding to 7. I made the mission, now the second mission, much harder. I hope I will get internet soon!
Jazz3D1
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Joined: 15 Mar 2004
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Location: Landover, Maryland
 Post Posted: Tue May 25, 2004 6:26 am  

I think there is a bug in the second (The Prisoner) of your five pack mission. I cannot complete the mission. There is a message that says "Protect your base and destroy the EMCA!" I have destroyed everything, and the mission will not end.

Please advise once you troubleshoot the problem. Or let me know if I'm missing something.
qfly
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Joined: 07 Apr 2004
Posts: 3
Location: Florida
 Post Posted: Tue May 25, 2004 9:08 pm  

Jazz3D1 wrote:
I think there is a bug in the second (The Prisoner) of your five pack mission. I cannot complete the mission. There is a message that says "Protect your base and destroy the EMCA!" I have destroyed everything, and the mission will not end.

Please advise once you troubleshoot the problem. Or let me know if I'm missing something.



lol. Same thing happened to me. After I took over the HQ with a raider I read the ecom saying protect Andy, so I built two towers, sent some troops up there and waited nervously for the worst. Nothing happened. Then I brought Fox up there close as I could get and still nothing. Finally I blew my two towers and on a hunch moved Fox around the HQ. TaDa mission complete! That's the key. You need to reposition Fox around to the southwest if I remember correct. Hope this helps. Oh by-the-way enough towers?

qfly
mikejake
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 Post Posted: Wed May 26, 2004 8:07 am  Post subject: EMCA base and the mission bug?

The first thing that comes to mind, is are you sure you destroyed the entire base? There is another Galaxite Processor in the far east across the river. To guarantee having credits, you should take over that processor first. Please, if you have the time, please say any positive remarks if you have them! Thanks for playing. Mission 6 is coming. I have almost finished. Anyways, thanks for your comments!
Jazz3D1
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Joined: 15 Mar 2004
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Location: Landover, Maryland
 Post Posted: Wed May 26, 2004 1:13 pm  

I was able to complete the mission because of the tips provided. Sorry for not providing any feedback, as I was waiting until I completed the entire pack of missions.

One thing that I can say is that you certainly build some very challenging maps. Each map so far has made the missions interesting.

My only suggestion would be to create more ECOMs to tell the end user what to do. I consider myself a very good player, but it seemed like I needed a Warfare PH.D. to complete the Prisoneers mission.

I will provide more feedback as I complete the missions.
Jazz3D1
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Posts: 47
Location: Landover, Maryland
 Post Posted: Fri May 28, 2004 6:18 am  Post subject: The Rescue - Bug ??

I'm currently in the process of playing "The Rescue" mission of you game pack. I'm at the stage at which I have full control of the NE and SE areas of the map.

Shortly after I take control of the processor in the NE sector, a messages comes up indicating that my bullup is under attach (which it really isn't). Then my Palm locks up and I have to reset to get back up and running. I have done this several time and the exact same thing continues to happen.

I have a Tungsten E, and I'm using minimal memory in addition to no heavy applications. I'm not certain if it's my Palm or if your mission pack has a bug.

Any suggestions.......??????
mikejake
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 Post Posted: Fri May 28, 2004 11:40 am  Post subject: The Rescue Bug?

I have tested all my missions at least 10 - 15 times and I have never had a problem. Once I had a fatal error in "The Prisoner". I tested my missions on Sony Clie NX80V. I will test it some more. And I will fet back to you.
ajcross
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Joined: 23 Dec 2003
Posts: 113
Location: Kansas City
 Post Posted: Sun May 30, 2004 10:13 pm  

In "The Deception", I can't end the mission. It says "Destroy the FR convoy" is "Incomplete". I've checdked the entire base - no free radicals.

Maybe I did something wrong. When I was invading the base, I took Andy along the right edge. Some free radicals were attempting to come through a unit wide pass. I easily defeated them by letting their Cyclops block the pass as Andy took out everything else easily.
joshlerman
Established Forum User
Joined: 20 Jan 2004
Posts: 57
 Post Posted: Mon May 31, 2004 10:16 am  

In "The Deception," I think there may be a bug. When the ecom announces that there are 10 minutes left and that it will try to defog the screen, I get a fatal exception every time.

Has anyone else had this happen?
jasonsyn
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Joined: 03 Apr 2004
Posts: 3
 Post Posted: Wed Jun 02, 2004 1:42 pm  Post subject: Please help...

I am completing The Rescue and it says to rescue Olstrom and I can't find him anywhere. I have destroyed everything on the map and I just can't figure it out...Maybe I did something wrong?

Any help would be appreciated.

PS I like the missions and especially the story lines! But you could have some more communications to give some help through the mission.
mikejake
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Posts: 26
 Post Posted: Sun Jun 06, 2004 12:23 pm  Post subject: The Rescue

If you look at the extreme left side yoou will find a research center there. He is inside. Thank you for all your feed back, it is helping me improve my missions. I can only test them on my Sony Clie.
manolan
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Joined: 15 Jul 2004
Posts: 1
 Post Posted: Tue Jul 20, 2004 6:16 am  

I took over the research centre on the extreme left, but I still have "Incomplete" next to "Rescue Olstrom" and the mission continues despite there being nothing on the map but me.

I tried reloading a saved copy and destroying it, but with the same results.

Eventually I found that you have to take Andy (or Fox?) to the research centre, but there was nothing to indicate that in the objectives. By this stage in the battle, Andy and Fox were having a well-earned rest miles from the front line.
UGMC
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Posts: 348
Location: my own little world
 Post Posted: Wed Jul 21, 2004 3:57 am  

Hey, manolen, are you English? You know, with the "centre's" and such?

Anyway, are these missions a campaign? I can't figure out what letters the levels start with, and what the scenarios are.
hmm
Developing Poster
Joined: 15 Apr 2004
Posts: 13
 Post Posted: Mon Jul 26, 2004 12:40 pm  

I'm stuck on the Division mission. I've taken over the Acme base (although the status didn't update) and found the replicator pad in the NW. I've got a second base down in the SE and am trying to build forces as fast as I can, but the enemy simply spawns faster than I can build, even with two VTS'. I even have towers near the top to get them before they head South, but it's not enough. They just spawn too fast. What's the strategy here?

Okay, I tried it again with 4 VTS' and managed to get enough troops up to the area in the North where it looks like they're spawning. Then I ran out of galaxite. There must be an easier way.
mikejake
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Joined: 16 Mar 2004
Posts: 26
 Post Posted: Tue Jul 27, 2004 10:14 am  Post subject: Replies

The missions are a campaign. The letters are AA01 - AA06. As to the comment about the "The Rescue", I have updated that mission and there should be a new version of "The Rescue" by Thursday (7/29). As to the comment about "The Division", I released it too early. It wasn't tested enough. It is difficult to know what is too much when I'm making these missions. So as I said, there will be a new version soon, and final mission "The Many" is finished. It is almost impossible, but I tested it and it is possible. Good Luck!

(Thank you all for your comments, I use them in the editing of my missions! Please keep them coming! A few positive ones would be nice too!!!!)
hmm
Developing Poster
Joined: 15 Apr 2004
Posts: 13
 Post Posted: Tue Jul 27, 2004 11:48 am  

Thanks for the response! Sorry I didn't mention it earlier, but this campaign rocks! Very unique maps and objectives and surprises around every corner. Just when I'd get frustrated enough to give up, I'd figure out how to complete the mission. Except for The Division, of course. Just make sure to save often.

Looking forward to the new version.
hmm
Developing Poster
Joined: 15 Apr 2004
Posts: 13
 Post Posted: Thu Jul 29, 2004 7:18 am  

Okay, I downloaded the new version (7.0) and restarted the Division mission. I went to take over the Acme base and used Raiders to grab a Galaxite processor and 2 warehouses, but there's no money in them. The bullpups were stuck outside the processor and not moving so I couldn't take over those. So, I've got the base, but no money to build anything.
Jazz3D1
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Joined: 15 Mar 2004
Posts: 47
Location: Landover, Maryland
 Post Posted: Fri Jul 30, 2004 6:08 am  

I played your mission pack when it was a 5 pack and wanted to revisit the now complete 7 pack.

In the first mission, "The Meeting", you have made it difficulut to acquire any credits because you don't have a beginning budget. Was this a mistake or by design so the end user would have to be creative with the corporate raider?
mikejake
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Joined: 16 Mar 2004
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 Post Posted: Fri Jul 30, 2004 6:52 am  Post subject: The Meeting

Zero credits are by design. Yes, you don't have to be too creative. Most galaxite warehouses can give you $3000. I am happy you are revisting the levels. I have changed or improved some of them from the feedback I recieved. But now it is complete so enjoy. And keep the feedback coming!
hmm
Developing Poster
Joined: 15 Apr 2004
Posts: 13
 Post Posted: Fri Jul 30, 2004 7:00 am  Post subject: Re: The Meeting

mikejake wrote:
Most galaxite warehouses can give you $3000.

However, as I mentioned, I took over the warehouses in the new version of the Division mission, but neither one gave me any money. So, I'm pretty much stuck since I can't build anything with no money. Has anyone else had this problem?

In the Meeting mission, I didn't even bother to take over anything. I think I only had one raider anyway. I just used Andy to take out the towers and most of the vehicles. If too many vehicles were chasing me, I just ran back to the North part of the friendly base and let the towers take them out.
mikejake
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Joined: 16 Mar 2004
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 Post Posted: Sat Jul 31, 2004 11:05 am  Post subject: The Division

Well, I played "The Division" 3 times, and each time the Bullpups were mining. I don't know if you know anything about mission authoring, but I set ACME on the Computer Overmind option. So I don't know if it affects your PDA. I use a Clie NX70 to test mine.
Is anyone having trouble beating "The Division"? I have been using the Every NN seconds for this mission. I really don't like it but I think it might be too much. Let me know! The option I hate that many game authors use is "Recreate if destoryed" option. This one really sucks!
Well, that's all for my bitching for today. Keep the feedback coming!

Remember: "Bullpups make great scape goats!"
hmm
Developing Poster
Joined: 15 Apr 2004
Posts: 13
 Post Posted: Mon Aug 02, 2004 12:14 pm  Post subject: Re: The Division

mikejake wrote:
Well, I played "The Division" 3 times, and each time the Bullpups were mining. I don't know if you know anything about mission authoring, but I set ACME on the Computer Overmind option. So I don't know if it affects your PDA. I use a Clie NX70 to test mine.

I'm using an Tungsten E. I know I was able to get money from either the storage warehouses or the processing plant in the previous version. With 7.0 on my PDA, though, the bullpups are just sitting still right outside the processing plant, not driving around or anything. I even shot at them to see if they'd get moving that way, but they're still just sitting there.

Update: Okay, I figured a way around my problem. I took over some buildings and then sold them to give me enough money to buy my own galaxite processor w/ bullpup. Then I finally started making money. I still can't make it through the canyon, though. The enemy just spawns too fast and I run out of galaxite before I can reach the top.

Last edited by hmm on Wed Aug 04, 2004 10:23 am; edited 1 time in total
mikejake
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 Post Posted: Wed Aug 04, 2004 10:16 am  Post subject: The Division

I'm sorry it does work for you. Every time I play, the Bullpups are mining. I did assign the task of mining when the level starts. I am trying to balance the number of units, so there should be an update soon! Maybe today, if I have time!
hmm
Developing Poster
Joined: 15 Apr 2004
Posts: 13
 Post Posted: Wed Aug 04, 2004 10:24 am  

I loaded the level today and noticed that the bullpups started mining when I encountered them, or at least it looked like they were mining. All they did was go out to the galaxite field and come back and just sit next to the processor without going inside. Very odd.

Anyway, I figured out how to get through the canyon. I just keep building power generators until I'm deep within enemy territory. Then I can take out the RC's and grab the extra galaxite while I'm there.

So I got the message that I've finished off the ECMA base, but the mission won't end because it still doesn't think that I've taken over the ACME base. There are no blue squares left, so I don't know what it thinks I still haven't taken over or destroyed.

Definitely the most challenging mission I've encountered!!
izod91
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Joined: 22 Jul 2004
Posts: 28
 Post Posted: Thu Aug 05, 2004 9:08 am  

I love the missions! I played through, until the last level. When the cut scene appears, I click "more" and I get a fatal exception. Is it just my pocket pc or is it the mission?

Very well thought out! the scenery is wonderful 8)
hmm
Developing Poster
Joined: 15 Apr 2004
Posts: 13
 Post Posted: Thu Aug 05, 2004 9:14 am  

I didn't get any fatal exceptions on cut scenes, but I'm still running 7.0 because I didn't want to start The Division all over again.


I just finished "The Many." Was Fox supposed to die in the Division? Anyway, the only way I could complete the last level was to step on the pad to create the regenerating towers which kept the replicants busy. Then I sent a Dominion up the north side while they were busy and went as far down the mountain as I could. After that, I built power generators down the rest of the mountain until they were outside the north entrance of the outer ring of where Fox Prime was standing. Then I sent another dominion to the south entrance and set up 2 VTS's each at both entrances and built tons of liberators. I sent them in the North entrance first to keep the next wave of replicants busy and the liberators going in the south entrance had a clear shot at Fox Prime and took him out. I don't think I could have done it without the Power Generator down-the-mountain trick.

I liked the ending too!
mikejake
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Joined: 16 Mar 2004
Posts: 26
 Post Posted: Thu Aug 05, 2004 10:53 am  Post subject: explosion

In "The Division", Fox is supposed to run to the replicator and try to use it, and it explodes. Maybe that is why your level didn't end. In the next update, it won't take as long for Fox to get to the replicator.

I'm glad you liked the end. I was trying to do something different.

On a different note: I need beta testers for my next levels. I was to test them before releasing them this time. I have finsihed and tested the first level many times, but I have a Sony Clie NX70. So the game always runs perfectly. Send me a personal message and I will send you the first level.
Jazz3D1
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Joined: 15 Mar 2004
Posts: 47
Location: Landover, Maryland
 Post Posted: Mon Aug 09, 2004 8:12 am  

In "The Deception", is it possible to actually destroy the FR convoy?

Just curious.....
mikejake
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Joined: 16 Mar 2004
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 Post Posted: Mon Aug 09, 2004 11:53 am  Post subject: The Deception

Well, there are two ways to beat it. You can use a bunch of Liberators and go through the towers. (The towers will take out only 25% of your forces) or wait until the galaxite is drained and use some Cyclops to take them out just to the right of the towers as they pass by.
Jazz3D1
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Joined: 15 Mar 2004
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Location: Landover, Maryland
 Post Posted: Mon Aug 16, 2004 1:38 pm  

I'm stuck on "The Division". Can this mission be completed? I have tried alot of different strategies and I can't seem to beat the mission.
mikejake
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Joined: 16 Mar 2004
Posts: 26
 Post Posted: Mon Aug 16, 2004 7:33 pm  Post subject: The Division

Can you be more clear. What have you finished? Where are you that you can't finish?
Jazz3D1
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Location: Landover, Maryland
 Post Posted: Tue Aug 17, 2004 8:31 am  

I have carefully took control of only select buildings in the NW of the map. In addition, I have managed to penetrate halfway down the NE of the map, but I run out of resources due to the consistent unit groups that are deployed. I have established an HQ near the crash site in the center of the map, but my primary problem is that I run out of galaxite and I'm eventually overrun by the unit group.
qfly
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Joined: 07 Apr 2004
Posts: 3
Location: Florida
 Post Posted: Sun Aug 22, 2004 8:54 pm  

I don't know if there's something wrong in "the Division" but it's waaaaay too easy. The first time I played I tried brute force with a huge army of tanks but I ran out of money just as I finally made it into the EMCA camp. Then using a slightly different strategy I was able to walk all over EMCA. If I build towers, I'm able to keep my unit losses as low as (1) and if I fight only with tanks and cyclops then I lose around (60) units. 60 losses might sound like a fight but it's more like a rollover. Also, I have to blow up(sell) every non-essential building to be able to build enough warehouses to hold all the galaxite that I mine(approx. 300,000). Please don't get me wrong, I love mission. The more "Fox screams" the better :twisted:


qfly
hmm
Developing Poster
Joined: 15 Apr 2004
Posts: 13
 Post Posted: Tue Aug 31, 2004 9:38 am  

Keep in mind that warehouses are only needed if you are taking in more galaxite than you are spending. So, if you don't want to build warehouses, just build some more VTS or something and just keep them all building all the time, so that you never accumulate enough galaxite to require extra storage.

My strategy for the Division was to keep building power generators until I was deep into enemy territory. Then I could set up some VTS or whatever, and even a mining camp and grab all their galaxite while I was there.
mikejake
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Joined: 16 Mar 2004
Posts: 26
 Post Posted: Tue Aug 31, 2004 11:52 am  Post subject: Summer Holiday

Back from summer holidays and reading the lastest forums. I didn't think of that stragegy when I came up with that level. It sure saves time then sending troops around the bend. I have tried building a VTS or two near the transreplicator. usually I send about ten or so through the repliator and take out the power, but your way works too. I am working on fixing the wait time for Fox to go to the replicator for the final scene. And updated some of the gliches in some of the other levels. It should be done by the end of the week.
I have been busy with my next campaign and hae been looking for some beta testers. The one I have is no communicado (izod91) so if you're interested, send me a private message and I will give you the first level. Thanks for all your comments,
Mikejake
silviaper
Developing Poster
Joined: 15 Feb 2005
Posts: 14
 Post Posted: Thu Mar 31, 2005 3:19 pm  Post subject: THE REPLICANTS

:oops:
Please, gimme hints for "The Replicants" ... too many spawn units, everywhere.

Terrific missions! Love them.
(But cannot end all of them ...)
silviaper
Developing Poster
Joined: 15 Feb 2005
Posts: 14
 Post Posted: Thu Mar 31, 2005 3:20 pm  Post subject: THE REPLICANTS

:oops:
Please, gimme hints for "The Replicants" ... too many spawn units, everywhere.

Terrific missions! Love them.
(But cannot end all of them ...)
mikejake
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Joined: 16 Mar 2004
Posts: 26
 Post Posted: Fri Apr 01, 2005 6:20 am  Post subject: Replicants Hint

First, make sure you step on all 3 trianglar pads to regenerate the towers. The towers should keep them busy. Try to keep them busy on one side or another. Send a large group of tanks around the other side and only take out the prime replicant. Then all the replicants should be passive. When you cross the river more units will active. but this only happens once. So the next time you can go without activation. While this is happening, don't kill too many of them or they will replicat again.

Good Luck!

Thanks for your positive feedback. It has been a while since I have had any feedback.

MikeJake
silviaper
Developing Poster
Joined: 15 Feb 2005
Posts: 14
 Post Posted: Sat Apr 02, 2005 7:13 am  Post subject: The replicant - 7 missions!

Done it. Thanks! :D
Built lots of towers, let alone units near crash site.
Didn’t run out of credits just because captured OMNI warehouses.

Now only “The Deception” left.
No way, I just reach the convoy as soon as they’re escaping.
I’m definitely too slow ...

Very challenging missions (at least for a beginner as I am ...).
Really had fun.
What about the next “pack”? Waiting for it! :wink:
rivaldo
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Joined: 04 Apr 2005
Posts: 4
 Post Posted: Tue Apr 05, 2005 3:18 am  

in the first misson the meeting: how can I ally with fox? I located him but every unit, that comes close to him will attack him. and a raider does nothing apart from the fact, that the missions fails to be completed, when he takes over the headquarter. I destroyed everything but fox and his headquarter. how to accomplish the allygoal then?
silviaper
Developing Poster
Joined: 15 Feb 2005
Posts: 14
 Post Posted: Tue Apr 05, 2005 8:58 am  Post subject: 1st Mission - Fox

Try getting close with Andy ...
Does this work?
rivaldo
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Posts: 4
 Post Posted: Tue Apr 05, 2005 3:06 pm  

tried that first, but can't avoid that andy shoots fox down. btw: fox doesn't shoot at my units or andy
rivaldo
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Posts: 4
 Post Posted: Thu Apr 07, 2005 9:13 am  

in the division level: I wiped out everything, but there's one goal left: secure the ACME base and in the top left corner of the sceen it says: take contol oft the north-west. what should I do? I taped on all pads and sent an army in the north-west corner, but nothing happens.
johnsix
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Joined: 14 Aug 2005
Posts: 3
Location: Asheville, NC
 Post Posted: Fri Aug 19, 2005 2:13 am  

I really enkoyed this mission pack!

The levels are quite difficult utilizing only artillery.

Both "The Deception" and "The Many" are too easy to beat by hopscotching rivers and valleys with power generators to get to the goal area.

I've never had "The Division" conclude with a win. ??

It seems to continue to say take over acme base after all the buildings have been captured. I did get through it with the brute force method around and down to wipe out emca at which point it does skip through most of the ecoms telling me to wipe out a lot of stuff thats already gone and then just camps out telling me to move units northwest. take over acme remains incomplete.


I liked the rescue the best but I belive it could be defeated with power generators aswell...

"The Replicants" was the most time consuming and took the most retries to figure out.

"The Meeting" had the best plot and map. It would have been nice if perhaps Fox could have sent in some troops to help, but I guess he's like that. I did get him to ally but he just sat there.

Thanks again. Nice job keeping me busy for a couple of days...
-Six
resail
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Joined: 28 Feb 2006
Posts: 1
 Post Posted: Tue Feb 28, 2006 2:30 am  

Hi, I have been trying to complete the first of your missions, it might be cause I am a rookie, but I cant manage to Ally with Fox. I have tried everythimg I can think of. That is the last part left of the mission.
Can anyone lead me to the light????
I really enjoy the mission otherwise.
big_adventure
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Joined: 22 Feb 2006
Posts: 8
 Post Posted: Tue Mar 14, 2006 12:33 pm  

Very, very good maps here, except for one mission - I think it is "The Prisoner". The spiral of death up the hill is boring and easy. The problem is that the path-finder engine doesn't find the path. Once I knocked out the forces near the edge, the rest of the forces were stuck in one of the loops. I brought Fox up and stayed just at the edge of Fox/Andy/Cyclops range, and the many enemy forces just cycled into range. There were a number of Cyclops, Liberator, Eagle, human and broadsword units. Andy just stood there and picked off all of them. The entire rest of the spiral was completed with just one cyclops - I marched him around and killed all of the towers. The hill-top force was buried with just a few liberators, and then I used raiders to take all of the buildings. Too easy. Oh, the spiral also stopped the bad guys from scoring enough Galaxite - their bullpups couldn't find a path out, so they ran out of money.

"The Meeting" was cool, though I had the same problem some other people have commented on - you have to get CLOSE to Fox with Andy to get him to talk. I mistakenly killed him the first couple of times by not getting close enough. It WOULD be cool if Fox would actually send in some troops for continuity, but you don't need them.

"The Replicants" took a couple of saves and reloads. I had to figure out the thresholds that caused them to come "investigate". Once I had that, I used raiders to take first one of his warehouses (with more than 30K credits), and burned them. Then I took the other. Andy and Fox stayed comfortably back in my base, safe and sound. Eventually, I created a generator and a HEAP of gatling towers just outside of the range of the entrance. I then sent in a few vehicles (I had a limit army of Liberators flanking the base on both free sides), causing some Andys to rush, and killed 10 or 20 at a time. They would eventually be back just out of my range, firing at towers, so I would build closer towers. Once they formed, killed a couple and blew up, the Andys would rest. I would re-allign my forces, and then I did it again. After about 5-6 times, there were not enough to stop an assault.

"The Deception" didn't end properly - everything was toast, but the ending didn't trigger.

In "The Rescue", I saved Olstrom, he thanked me for saving him, then it said "Olstrom is dead! You are Fired!" and it failed me. I took that research center with a raider. Man, you have to get agressive building - I think I had 6 VTS and an HRC turning out forces. I marched through his base with raiders and took everything - the strategy I used in all of the missions except the "The Division". That way, nothing ever regenerates. :)

"The Division" was pretty good, though at the end I was selling off buildings to pay for things to fight with. His last replicated party was met by about 6 troopers, 6 liberators, a Cyclops, a Hydra and Andy and Fox. The mission didn't end then. Nope, I noticed that there was one hydra and one rocket trooper sitting on the pad in the NW corner. I marched up, killed them, and Fox started his LONG, SLOW run for the replicator. I tried to stop him, but I still couldn't attack him. Oh, well. The mission ended successfully.

Which brought me to "The Many". It started automatically, and crashed my Lifedrive. Ooops. I started it manually, and it did it again. It doesn't crash in the mission proper, but rather in the intro screen.

Great missions!



I don't necessarily like spawning missions, but these were good.
Johnny T
WI Forum Novice
Joined: 04 Jan 2009
Posts: 1
 Post Posted: Sun Jan 04, 2009 5:54 am  

Hi,

Firstly, CONGRATULATIONS on some superb missions!

I've really enjoyed playing them over the past couple of days. I've used up my entire battery a couple of times just trying to defeat them!

Very challenging and very good..!

I'm stuck on The Division.

I've killed everything on the map but it still says that I need to take over the ACME base?

I've got a feeling I'll need to redo the mission but I wondered just what the criteria was for taking over the base. I used my engineers to take over 1 construction yard, 1 refinery (waiting till the bullpup was inside so that it became mine too! - just to answer a few folk on how to start making credits), the VTS, and a silo. I didn't take over any power stations (should I have) as I just built my own. My strategy was to take over the most expensive buildings and then it would cost me less.

Any ideas??

Thanks again for all your hard work. Its appreciated!

Cheers

John :D
SDW2001
WI Forum Novice
Joined: 12 Feb 2009
Posts: 1
 Post Posted: Fri Feb 13, 2009 6:50 am  Post subject: The Deception

Great, hard mission. I destroyed the convoy, but I can't destroy the replicating base. I killed the SC and the galaxite processors (and everthing else) but the RC and dominions keep coming back. I've tried different order of destroying them, etc. Help?

EDIT: I finally figured it out. You have to just take over the remaining Dominions with raiders. Duh! Still stuck on the division. I need to go back and get more galaxite I think. I only get up to about 50,000 or 60, 000....not enough for the ridiculous replication on ECMA.
jrangi
WI Forum Novice


Joined: 09 Apr 2009
Posts: 2
 Post Posted: Sat Apr 11, 2009 4:19 pm  Post subject: the division: cannot end " take over acme base" no

what am I missing on a iphone using ver 7.1 an Alliance nothing is left???
jrangi
WI Forum Novice


Joined: 09 Apr 2009
Posts: 2
 Post Posted: Tue Jun 02, 2009 1:46 am  Post subject: Re: the division: cannot end " take over acme base&quot

[quote="jrangi"]what am I missing on a iphone using ver 7.1 an Alliance nothing is left???[/quote

This is a crap mission
Ewindal
Mega-Poster


Joined: 04 Mar 2009
Posts: 285
Location: Norway
 Post Posted: Tue Jun 02, 2009 3:52 am  Post subject: Re: the division: cannot end " take over acme base&quot

jrangi wrote:
[quote="jrangi"]what am I missing on a iphone using ver 7.1 an Alliance nothing is left???[/quote

This is a crap mission


Why quoting yourself?
tigersansan
WI Forum Novice
Joined: 19 Oct 2009
Posts: 1
 Post Posted: Wed Nov 04, 2009 3:43 pm  Post subject: Need help?

Ok I almost finished the division but it says I didn't capture the acme base or defend the northwest. The trick to beating the divsion is to first capture the open acme base and the processer and then start creating a vts and making a dominion, then carefully send the dominion. To the bottom right, right next to the cliff where the emca base is, then start building into the emca base and by capturing everything including the emca's processers. Also remember to ignore acme while they are fighting with emca as they'll stop emca from getting too close. After you just destroy emca's base and soon they'll stop replicating. That will be when u attack acme and the remaining clones of emca. Building into the opponents base is a great stradegy you should use.