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Andy RPG team looking for helpers!
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goblin_merchant
Established Forum User


Joined: 14 Mar 2004
Posts: 79
Location: Somewhere, out there...
 Post Posted: Wed Mar 24, 2004 10:36 pm  Post subject: Andy RPG team looking for helpers!

Andy RPG will be the first RPG in Warfare Inc.
It will feature:
-Rich Story :P
-Spell System :shock:
-Units with abnormal health bars :P
-And there has to be something I haven't thought of yet...
-Nope nothing. I think...


Team:
Verdagon (left)
:arrow: Knelson
:arrow: Me :lol: (goblin_merchant)

Anyone with experience in triggering is welcome. Right now, I believe we need terrainers the most, though.

A person good with stories is needed, too. If you have any questions :?: , PM me.

Last edited by goblin_merchant on Sat Mar 27, 2004 11:10 am; edited 1 time in total
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Wed Mar 24, 2004 11:20 pm  

how do you get abnormal health bars?

Last edited by Verdagon on Tue Apr 20, 2004 8:09 pm; edited 1 time in total
goblin_merchant
Established Forum User


Joined: 14 Mar 2004
Posts: 79
Location: Somewhere, out there...
 Post Posted: Thu Mar 25, 2004 6:11 pm  

Comon! We need people!
corpsman
WI Forum Novice
Joined: 10 Apr 2004
Posts: 2
 Post Posted: Sat Apr 10, 2004 6:33 pm  Post subject: Re: Andy RPG team looking for helpers!

goblin_merchant wrote:
Andy RPG will be the first RPG in Warfare Inc.
It will feature:
-Rich Story :P
-Spell System :shock:
-Units with abnormal health bars :P
-And there has to be something I haven't thought of yet...
-Nope nothing. I think...


Team:
Verdagon (left)
:arrow: Knelson
:arrow: Me :lol: (goblin_merchant)

Anyone with experience in triggering is welcome. Right now, I believe we need terrainers the most, though.

A person good with stories is needed, too. If you have any questions :?: , PM me.


Id love to help out making an RPG! I have helped with one other so far, but it was map textures for Argentum addon maps. Mail me a link for the layout of the game please. Id like to see what you have in mind first.
ajcross
Very Active User


Joined: 23 Dec 2003
Posts: 113
Location: Kansas City
 Post Posted: Mon Apr 12, 2004 12:10 pm  Post subject: What game mechanic ideas do you have for the RPG?

For spells, I thought of putting a hill enclosed area in the bottom left of the map. It would be surrounded by mountains and have a few troops and some areas. Putting a troops on a combination of areas would trigger a spell.

Some spells:
All-seeing Eye: defog entire map.
Fear: enemy in same area runs area on other side of map.
Summon: This one is easy - generate units in the starting area.

I wish there was flexibility to modify attributes of units within an area.

I have thought of a way to transfer credits from one level to another.

Andy Cross
goblin_merchant
Established Forum User


Joined: 14 Mar 2004
Posts: 79
Location: Somewhere, out there...
 Post Posted: Tue Apr 20, 2004 6:29 pm  Post subject: Andy Rpg

Good idea for spells! But that is my current system... You could think of that, which is very good.

I need some help designing spells. Your ideas are fantastic. If you would lend a hand, it'd be great!

I've been rather busy lately, so not much work has been done on the RPG :? ...
If you are interested in helping, contact me at
alex_t_ren@yahoo.com

Thanks!
ajcross
Very Active User


Joined: 23 Dec 2003
Posts: 113
Location: Kansas City
 Post Posted: Wed Apr 21, 2004 8:22 am  

Morlog's Ward - This would be area specific and similar to Fear. Spell is cast on center area. When active, friendly troops would move to area A and enemy troops to area B. Could block mountain passes, river crossings, etc.

Morlog's Key - Deactivates Ward in an area.