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Verdagon
Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Sun Mar 21, 2004 5:57 pm Post subject: Grassy terrain or Desert terrain? |
Which do you think is better, and why?
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knelson
Established Forum User

Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Sun Mar 21, 2004 9:46 pm |
I think the craters and the cannons look better plus you can always add some green with the river. I read somewhere else where someone mentions a snow terrain which I think would be cool as well.
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pete
WI Forum Novice
Joined: 22 Mar 2004 Posts: 4 Location: mcdermottpa.com
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Posted: Tue Mar 23, 2004 2:14 pm |
I would have to agree that the desert tile set is better. It reminds me of the old Dune 2000 and is even better in some ways. I’m with knelson on the snow terrain idea. Maybe it could be packaged in an expansion which would include new missions and a few new units/buildings.
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scottlu
WI Founder

Joined: 15 Aug 2003 Posts: 1773
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Posted: Tue Mar 23, 2004 2:43 pm |
Snowy was high on our list too for v1.0 but we had to focus on 2 sets so we picked grassy and desert, since they are very different from one another. Snowy would be great. Creating a tile set is hard work but if there is an experienced artist out there interesting in giving it a go, I'll help with the tool requirements.
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Verdagon
Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Wed Mar 24, 2004 8:04 pm |
You have like over ten people in spiffcode, why cant someone there make snowy? They made the other two...
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goblin_merchant
Established Forum User

Joined: 14 Mar 2004 Posts: 79 Location: Somewhere, out there...
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Posted: Wed Mar 24, 2004 8:56 pm |
Please release the tools and set us mapmakers free!
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Verdagon
Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Wed Mar 24, 2004 9:53 pm |
goblin_merchant wrote: Please release the tools and set us mapmakers free!
amen.
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scottlu
WI Founder

Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Mar 25, 2004 12:05 am |
Verdagon wrote: You have like over ten people in spiffcode, why cant someone there make snowy? They made the other two...
Multiplayer has our full attention at the moment. And we have 3 people, not 10 
Last edited by scottlu on Thu Mar 25, 2004 12:09 am; edited 1 time in total
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scottlu
WI Founder

Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Mar 25, 2004 12:08 am |
goblin_merchant wrote: Please release the tools and set us mapmakers free!
It's not a matter of making maps, it's making the terrain pieces that you use to build a map. The minimum set of pieces, in the right shapes, with edges that match up, that also look great. It's really a lot of work. However like I said if there is an artist that can do it (and shows us), we'll help with the tools.
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Verdagon
Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Thu Mar 25, 2004 7:54 am |
3 people?!?!?! But you had so many people in your credits!!
Scott Ludwig
Darrin Massena
Casey Margell
Shaula Massena
Rob Girling
Brian Othwaite
Elizabeth Chapman
Mark Soderwall
These people
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scottlu
WI Founder

Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Mar 25, 2004 3:41 pm |
Verdagon wrote: 3 people?!?!?! But you had so many people in your credits!!
Scott Ludwig
Darrin Massena
Casey Margell
Shaula Massena
Rob Girling
Brian Othwaite
Elizabeth Chapman
Mark Soderwall
These people
Myself and Darrin have been full time since this began, and Andrew has been with us since last summer. Everyone else in that list helped at various times with different things in v1.0.
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Verdagon
Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Thu Apr 01, 2004 3:16 pm |
Dang I envy you. For a year i wanted to learn how to program palms, but i cant (im only 14 years old)
so i started learning c++ (i can make a little console app, even made a few games) but im nowhere near palms.
So I signed up for a c++ class at a nearby college
I envy you, you guys must have so much fun down there making your game 
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ajcross
Very Active User

Joined: 23 Dec 2003 Posts: 113 Location: Kansas City
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Posted: Wed Apr 07, 2004 1:19 pm |
[quote="scottlu"][quote="goblin_merchant"]Please release the tools and set us mapmakers free![/quote]
It's not a matter of making maps, it's making the terrain pieces that you use to build a map. The minimum set of pieces, in the right shapes, with edges that match up, that also look great. It's really a lot of work. However like I said if there is an artist that can do it (and shows us), we'll help with the tools.[/quote]
Looking at the current pieces, I see these requirements:
1. Pictures need to support 320x320/320x480 64k color, 240x320 64k color, 160x160 64k color and 160x160 16 grayscale.
2. Basic terrain is a 3x3 picture repeating pattern with a pattern that melds well with the other pieces along all column and row edges.
3. Terrain Pieces are 1x1 up to 8x7 pictures that should meld well with the basic terrain. Or, these may have edges that meld well with a group of other terrain pieces.
4. Each square of a Terrain Piece has three values: Passable, Impassable, Not Used. Not Used means a transparent blank square. The passable and impassable squares of Terrain pieces cannot overlap.
We should be able provide a graphic images of each terrain pice and a list of tile dimensions and squares used.
Some Questions:
1. Did I get the device resolutions correct?
2. What are the dimensions of a square?
Andy Cross
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