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secret zoon(4player) fix
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kou
Die-hard Fan


Joined: 02 Jan 2010
Posts: 595
Location: Japan
 Post Posted: Fri May 04, 2012 11:00 pm  Post subject: secret zoon(4player) fix

secret zoon4player
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Mon May 21, 2012 11:11 pm  Post subject: Mission pack quarantined

This mission pack has been quarantined due to the extreme starting bias towards Blue (Side 1). Blue (Side 1) starts off with an HQ, two Power Generators, and eighty (80) Cyclopses, whereas Red (Side 2), Yellow (Side 3), and Cyan (Side 4) start off with only an HQ. Furthermore, Blue is above of its enemies, Red, Yellow and Cyan, meaning that is has an advantage because units spawn below VTSes.

To make this map fair, abolish the extreme starting bias towards Blue (Side 1). Due to this map being a 1 vs. 3, with Blue as the 1, it is fair for Blue to start off with a light advantage. However, eighty Cyclopses is far more than a light advantage. This map would be fair if Blue began with an HQ, a Power Generator, and a VTS or HRC.

Once this issue has been resolved, please post on this topic or PM me, and this mission pack will become playable (not quarantined) again.