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secret zoon(1vs1)&(1vs3) fix
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kou
Die-hard Fan


Joined: 02 Jan 2010
Posts: 595
Location: Japan
 Post Posted: Wed Apr 25, 2012 10:24 am  Post subject: secret zoon(1vs1)&(1vs3) fix

secret zoon
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Mon May 21, 2012 11:19 pm  Post subject: Mission pack quarantined

This mission pack has been quarantined due to the extreme starting bias towards Blue (Side 1). In "secret zoon(1vs1)++", Blue (Side 1) starts off with an HQ, two Power Generators, and eighty (80) Cyclopses, whereas Red (Side 2) starts off with only an HQ. In "secret zoon(3player)(BvsRY)++", Blue (Side 1) starts off with an HQ, two Power Generators, and eighty (80) Cyclopses, whereas Red (Side 2) and Yellow (Side 3) start off with only an HQ. Furthermore, Blue is above of its enemies, Red and Yellow, meaning that is has an advantage because units spawn below VTSes.

To make the missions "secret zoon(1vs1)++" and "secret zoon(3player)(BvsRY)++" fair, abolish the extreme starting bias towards Blue (Side 1). In "secret zoon(1vs1)++", this simply means that Blue should start off with only a Dominion (to counteract the fact that Blue is above Red). In "secret zoon(3player)(BvsRY)++", due to the map being a 1 vs. 2, with Blue as the 1, it is fair for Blue to start off with a light advantage. However, eighty Cyclopses is far more than a light advantage. This map would be fair if Blue began with an HQ, a Power Generator, and a VTS or HRC.

Once this issue has been resolved, please post on this topic or PM me, and this mission pack will become playable (not quarantined) again.