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Matthew2771
WI Forum Novice
Joined: 23 Apr 2012 Posts: 5
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Posted: Mon Apr 23, 2012 1:02 am Post subject: Credit sharing |
I would like to see more missions where you have 1 or more allies either in campaign, add on, or multiplayer missions where you can send spare credits to help them out if they become bankrupt during a mission. Anyone else want to see that? It is a good idea but there doesn't seem to be any sign of that being worked on yet, comment back if you agree. 
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Mon Apr 23, 2012 5:59 am |
I played a map before where their was a pad and you stepped on a pad and some money did get transfer. So I think it's possible already. But it would be help full when your teammate has to leave and just transfer all of his credit to you before he has to leave.
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Matthew2771
WI Forum Novice
Joined: 23 Apr 2012 Posts: 5
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Posted: Tue Apr 24, 2012 5:30 am |
True I have seen that, I think there should be an option to interact with an AI or player controlled allies warehouse or extractor that allows the credit transfer. A dollar note symbol perhaps that when clicked asks how much you want to send. Anyway thanks for the votes so far! 
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Yoshiya
Mega-Poster

Joined: 16 Jun 2012 Posts: 308 Location: right here
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Posted: Fri Aug 17, 2012 6:58 am |
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Fri Aug 17, 2012 10:01 am |
Yoshiya wrote:
Hey i been noticing you been posting on some old topics. Just by adding the bare minum(sorry for spelling) it doesnt help. The best way you can help is adding your own advice to slove the problem. Then other players can say yes its a good idea or they can challange your idea to see if theirs any flaws. Or it maybe the best idea of all.
I didnt think of this before i made that old post but heres my new idea.
Why not just have the storage tanks be able to be raided by anyone. That means your enemy and your partner/partners can raid your storage tank.
It its flawed cause what happens if your partner doesnt want you to win. Well that would fall under knowing your partner better.
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Thu Aug 01, 2013 2:49 pm |
Sharing credits can be done now, but the maker of the map would have to do fancy triggering. It would have to be done where like side 1 steps on a pad, it adds 100 credits two side 1's alliance and subtracts 100 credits from side 1.
Its a pain to do that.
I would like to see this built into the game. When a player taps their credits indicator a keybaord would come up and they could enter how much they want to send and what side they want it to go to. There could be a trigger in M.exe to enable/disable credit sharing because it would ruin some maps to have credit sharing on them.
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Yoshiya
Mega-Poster

Joined: 16 Jun 2012 Posts: 308 Location: right here
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Posted: Sat Aug 03, 2013 1:29 pm |
Now that you put it that way it could come in very handy fir map makers and players alike
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Sat Aug 03, 2013 1:38 pm |
Yoshiya wrote: Now that you put it that way it could come in very handy fir map makers and players alike Yeah. You could give a precise amount if it was built into the game. If map makers made it in the map (which is possible) you could only have it transfer [number] of credits when a [unit] steps on a pad or area. It would be a set number if it was built into the map.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Aug 04, 2013 10:17 am |
Yeah I've had a couple maps with credit sharing, its easy to do, but if players want it theyd need to give me details for how they want it.
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Thu Jan 30, 2014 4:11 pm |
How about something kinda like this? A player could tap on the credits indicator, and a menu would appear. They could then tap what side they wanna send credits to. Next a keyboard would appear allowing them to enter an amount.
An option to see your allies credits (and maybe power) could be useful with this too. So if your ally asks for credits, you could see if they really need them.

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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Feb 08, 2014 5:47 pm |
What about tapping a players name and then like clicking on a button adding intervals of 100 credits
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Sat Feb 08, 2014 6:00 pm |
galm wrote: What about tapping a players name and then like clicking on a button adding intervals of 100 credits Maybe. I was thinking it would be easier if you could enter a custom amount. What if you wanted to send someone 10000 credits? If you had to hit a button that gave them 100 credits each time you tapped it, you'd need to tap it 100 times just to send someone 10000.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Feb 11, 2014 9:44 pm |
Haha i meant 1000 not 100 but i think one button would be easier to implement.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Feb 12, 2014 12:46 am |
I've always fancied the idea of using a unit for credit transfers.
There could be a cargo unit (or perhaps a repurposed bullpup?) which carries 500 credits or, if insufficient, will carry as much credits as the player currently has. The credits can be redeemed by moving the trucks into an allied player's building - similar to attack order, except that the unit will move adjacent to the target building and disappear (or in the case of a bullpup, just unload their cargo).
Implementing credit transfers like this would have a profound effect on the current meta. An immediate credit transfer could upset the balance of some maps (Say you decimated an opponent's mining operations. Your opponent could get back into the game in a mere matter of seconds if his well-established ally donated a large sum of credits). Also, this could lead to potential meta where one player focuses on mining while the other focuses on attack. The mining player could send a continuous stream of credits to his militant ally.
With supply trucks, it makes credit transfers that much more risky. Supply truck usage would also encourage players to destroy their opponents by surrounding their base and cutting off their logistical tail so as to prevent any outside support from coming in.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Feb 15, 2014 4:23 pm |
Thats really cool for maps that dont have teammates right next to each other.
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Sun Feb 16, 2014 11:29 am |
trineroks wrote: I've always fancied the idea of using a unit for credit transfers.
There could be a cargo unit (or perhaps a repurposed bullpup?) which carries 500 credits or, if insufficient, will carry as much credits as the player currently has. The credits can be redeemed by moving the trucks into an allied player's building - similar to attack order, except that the unit will move adjacent to the target building and disappear (or in the case of a bullpup, just unload their cargo). Perhaps we could have a new building for receiving the cargo unit?
galm wrote: Thats really cool for maps that dont have teammates right next to each other. Are you being sarcastic?
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Feb 17, 2014 10:21 am |
What? No!
I mean like if ur teammate is across the map it would be fun to have to escort the supply vehicles to get them to ur ally.
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Mon Feb 17, 2014 12:48 pm |
Oh. I thought you were being sarcastic since it would be harder to escort supply vehicles a longer distance.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Feb 22, 2014 10:45 am |
It would be harder, which is awesome!
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