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reparing
Author Message
Orby
WI Forum Novice


Joined: 09 Mar 2004
Posts: 5
Location: Mill Creek, Mays Pond, Bothell, all in-between
 Post Posted: Thu Mar 18, 2004 12:33 pm  Post subject: reparing

What units or bulding would be the most needed? :?:
Wizard
Established Forum User


Joined: 30 Nov 2003
Posts: 68
Location: Bristol, England
 Post Posted: Thu Mar 18, 2004 2:02 pm  

Medics are a waste of time as guards are cheap. However, that nice new expensive tank that you have just built might want repairing after a small skirmish.!

W
goblin_merchant
Established Forum User


Joined: 14 Mar 2004
Posts: 79
Location: Somewhere, out there...
 Post Posted: Thu Mar 18, 2004 5:47 pm  

It would be nice to have a vehicle running around repairing the front line liberators
:P
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Sat Mar 20, 2004 10:16 pm  

I kind of like medics. A pack of rocket troopers and medics could be unstoppable!
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....well, liberators might cream them...
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....nevermind...
ajcross
Very Active User


Joined: 23 Dec 2003
Posts: 113
Location: Kansas City
 Post Posted: Fri Apr 16, 2004 6:04 am  

Mobile Medics/Repair Vehicles are neat.

Service Depot and Hospitals would add a charge-fight-retreat-recharge element to the game. This would require more map jumping similar to controlling the front while building units to resupply the front.

Andy Cross