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tracking down fox
Author Message
acela3
WI Forum Novice
Joined: 17 Mar 2004
Posts: 8
 Post Posted: Wed Mar 17, 2004 6:58 pm  Post subject: tracking down fox

kill fox and destroy omni base in 20 minutes

Attachment:
Tracking Down Fox.pdb (5.15 KB, downloaded 17414 times)

Last edited by acela3 on Fri Mar 19, 2004 12:11 pm; edited 4 times in total
acela3
WI Forum Novice
Joined: 17 Mar 2004
Posts: 8
 Post Posted: Wed Mar 17, 2004 7:11 pm  Post subject: new version

thank you for your comments. you can now get v1.3 AIM: Gerbiltrain2003

Last edited by acela3 on Thu Mar 18, 2004 5:33 pm; edited 4 times in total
goblin_merchant
Established Forum User


Joined: 14 Mar 2004
Posts: 79
Location: Somewhere, out there...
 Post Posted: Wed Mar 17, 2004 9:51 pm  

Edit your post... typos make your work seem unprofessional. Jsut lik tihs. C?. Nto verry coll si ti? Can u enve red this/ Ic atn becuse ist all mssed pu.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Mar 18, 2004 12:42 am  

I got it for you.
knelson
Established Forum User


Joined: 26 Jan 2004
Posts: 84
Location: Hobart, IN
 Post Posted: Thu Mar 18, 2004 4:59 am  

I just completed your mission and I thought it was very good. It took me several attempts to complete this mission.

[PROS]
The combination of the time limit, scatter troops and the requirement to kill Fox made the task very difficult but attainable.

[CONS]
Nothing major, I just thought that maybe you should have sent a ECOM after Fox was killed to inform the player that the objective had been completed. You also did not name your mission so it's showing as Untitledlevel.

Last edited by knelson on Thu Mar 18, 2004 1:25 pm; edited 3 times in total
mikejake
Semi-frequent Poster


Joined: 16 Mar 2004
Posts: 26
 Post Posted: Thu Mar 18, 2004 11:50 am  Post subject: Easy?

I just downloaded your level. It was okay, but I finished it the first time. I was playing on the medium level. It would be more difficult if you make the defenses on the east side a little stronger. I came in from that way and was unstopable. I never used the replicator. Well, I hope it helps your development. Fox hiding under the tree was a nice touch!
acela3
WI Forum Novice
Joined: 17 Mar 2004
Posts: 8
 Post Posted: Thu Mar 18, 2004 2:12 pm  Post subject: easy/hard

I would make it harder but some people think it is too hard right now. Maybe you can play it on hard. Also, I am making a new level that will be harder.

Last edited by acela3 on Fri Mar 19, 2004 1:32 pm; edited 1 time in total
goblin_merchant
Established Forum User


Joined: 14 Mar 2004
Posts: 79
Location: Somewhere, out there...
 Post Posted: Thu Mar 18, 2004 5:52 pm  

Do something like I did. Some people wanted more challenge for my Warfare Tower Defense. I released another version so people who aren't as skilled are still happy and those who want challenge are, too.
acela3
WI Forum Novice
Joined: 17 Mar 2004
Posts: 8
 Post Posted: Thu Mar 18, 2004 6:02 pm  Post subject: new mission

Well, I am working on a very hard mision cald "Fox's ghost" I expect it to be finished sunday
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Fri Mar 19, 2004 8:14 am  Post subject: Re: easy/hard

acela3 wrote:
I would make it harder but some people think it is too hard right now. Maby you can play it on hard. Also, I am making a new level that will be harder.


use the $difficulty variable. That way you can have easy, medium, and hard levels all in one.
acela3
WI Forum Novice
Joined: 17 Mar 2004
Posts: 8
 Post Posted: Fri Mar 19, 2004 8:36 am  

I don't know how to do that. Can you teach me?