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blackcarrera
Developing Poster
Joined: 18 Jan 2004 Posts: 15
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Posted: Thu Mar 11, 2004 9:46 am Post subject: Sound delay on TH55 |
When fighting, getting more credits or just tapping menu buttons I get a sound delay of about half a second.
I am useing the latest version WI.
Thanks
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Raptor22
Developing Poster
Joined: 02 Mar 2004 Posts: 11
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Posted: Thu Mar 11, 2004 9:51 am |
Yeah, me too, I also have the recent WI. Is it supposed to do that?
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blackcarrera
Developing Poster
Joined: 18 Jan 2004 Posts: 15
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Posted: Thu Mar 11, 2004 1:53 pm |
I highly doubt it because it didn't happen with my NX70.
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scottlu
WI Founder

Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Mar 11, 2004 2:02 pm |
I will be taking a look at the problem.
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ameius
WI Forum Novice
Joined: 22 Oct 2003 Posts: 6
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Posted: Thu Mar 11, 2004 5:03 pm |
Yeah, I experience this problem too. I also have a problem with the way the hard buttons on the TH55 are utilized, is there a way to customize this?
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scottlu
WI Founder

Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Mar 11, 2004 5:23 pm |
There is no customization (at the moment anyway). What is the problem you are seeing?
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ameius
WI Forum Novice
Joined: 22 Oct 2003 Posts: 6
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Posted: Thu Mar 11, 2004 5:27 pm |
When you have the game in landscape mode, it feels unnatural to be pressing the right or left buttons (which would either be pointing up or down when your holding the unit sideways) and have the screen scroll to the right or left. And the game doesn't seem to make any use of the scroll wheel, where instead the buttons to move the screen left or right are on the back, and the buttons to move the screen up/down are on the front. I know every palm/clie is different, that's why I was asking if there was a way to customize, as everyone would probably want them in a different layout.
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claxbane
Site Admin

Joined: 15 Aug 2003 Posts: 331 Location: Seattle, WA
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Posted: Fri Mar 12, 2004 12:18 pm |
That is currently not available although admittedly useful. It is something we might consider doing after we have released the multiplayer version of WI.
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iceboyhk
WI Forum Novice
Joined: 18 Mar 2004 Posts: 1
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Posted: Thu Mar 18, 2004 6:29 am |
I also own a TH55 device, and I experience the same problem, I mean the delay of sound problem.
It happens not only in the game, but in the main menu as well. The sound was about 0.5 to 1 seconds later than the display. It may not sound as a great deal, but The game will be perfect if the audio and the visual are in sync
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omni
WI Forum Novice
Joined: 19 Mar 2004 Posts: 1
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Posted: Fri Mar 19, 2004 9:18 am |
yup same here, the game runs smoothly but sound is kinda cheesy!
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MegaManXcalibur
Developing Poster

Joined: 06 Mar 2004 Posts: 17 Location: Minnesota
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Posted: Wed Mar 24, 2004 7:29 pm |
I'm not sure but I'm willing to bet that some of these delays may have something to do with the Clie Handheld Engine (their fancy name of it's processor).
The thing runs between 8Mhz and 123Mhz (theorectically when you need more power it'll clock up and when you don't need that power it clocks down and saves power). That's rather slow even when it's at full speed. If this is the problem there are several reasons....
1. The processor isn't clocking up to full speed while you play
2. The processor clocks down during the game
3. 123Mhz isn't enough power to run the Palm OS 5 optimized version of Warfare Incorperated
Like I said I'm just speculating on this, but since everybody that is running this game on a TH55 is having the same problem (at least everybody I've talked to) it has to be something unique to this unit (although the UX series also uses the same processor I think there were changes made to it when it was going t be used in the TH55 series).
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scottlu
WI Founder

Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Mar 24, 2004 11:58 pm |
It's not the cpu. It has to do with how the OS feeds audio data to the hardware. The larger the buffers, the larger the delay. We're looking into it.
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