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Testing for game speed
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SoLan
Very Active User


Joined: 13 Jan 2004
Posts: 183
 Post Posted: Thu Mar 11, 2004 1:20 am  Post subject: Testing for game speed

Is it possible to test for the game speed setting in a level? I am using "Elapsed mission time" as a condition for triggers, and when people start playing the level it occurs to me that players are probably at completely different stages of the mission at any given elapsed mission time depending on their game speed setting. If I could test for game speed, I could set the elapsed time to half the number of seconds when the game speed is doubled.
miracle
Semi-frequent Poster


Joined: 18 Jan 2004
Posts: 35
Location: Netherlands, The
 Post Posted: Thu Mar 11, 2004 6:39 am  

if the game speed is doubled, then everything goes twice as fast, right? So building a building (lol, sounds funny) is twice as fast, thus the time counter should be twice as fast, right?
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Thu Mar 11, 2004 5:02 pm  

Yep. The triggers do not say "seconds", they say "game seconds". So the game speed just tells how fast-paced they want things to be. It doesn't in any way affect how a game works. :D :) :D :) :D
SoLan
Very Active User


Joined: 13 Jan 2004
Posts: 183
 Post Posted: Thu Mar 11, 2004 5:09 pm  

So it is more or less like Ford Prefect says it in "The Hitchhiker's Guide to the Galaxy": Time is an illusion. Lunch time doubly so. :shock: