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lisida19
Mega-Poster

Joined: 04 Nov 2009 Posts: 435 Location: Dildo, NF, Canada
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Posted: Sun Aug 21, 2011 7:51 am Post subject: Double pts weekend |
It would be nice if we had a double pts weekend, so more
ppl would start to play this game again.
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Da Dealer
Chat Mod Emeritus

Joined: 30 Dec 2009 Posts: 514 Location: Canton, Ohio
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Posted: Sun Aug 21, 2011 8:36 am |
but if you lost you would fall double the pts
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Chris123
Semi-frequent Poster

Joined: 18 Jan 2013 Posts: 40 Location: The place, as chuck Norris calls it, 1073 hells pit
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Posted: Thu Oct 10, 2013 5:56 pm Post subject: Lol |
Good idea
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Thu Oct 10, 2013 6:12 pm |
It could be like a monthly thing. Like the first friday of every month.
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sam
Die-hard Fan

Joined: 19 Jun 2010 Posts: 982 Location: Far Far Away..
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Posted: Sun Oct 27, 2013 3:08 am |
N104!!! wrote: It could be like a monthly thing. Like the first friday of every month.
Month would be way to long, who would want to wait that long for extra points? weekly sounds like the way to go.
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Sun Oct 27, 2013 12:44 pm |
If this idea were to be implemented I'd like to see the periods occurring at irregular intervals. If we have these periods occurring at regular intervals players might learn when these periods are and avoid logging on at other times.
It'd be nice if information about whether or not points are currently more easily transferred could only be available to players if they log into the game.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Oct 27, 2013 4:02 pm |
Or we just have a random day where instead of winning points, you win money.
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Mithoz
Forum Conqueror

Joined: 09 Mar 2010 Posts: 2429 Location: Down under
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Posted: Sun Oct 27, 2013 8:57 pm |
Random irregular periods would be best. It could be made as an announcement on the forums(making people check it more often), or a permeant locked room for the week telling players the date of double points
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sam
Die-hard Fan

Joined: 19 Jun 2010 Posts: 982 Location: Far Far Away..
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Posted: Mon Oct 28, 2013 2:59 am |
Yeah just have it on random days I wouldn't think you would have to notify people when it happens though since it would be funner if it was a surprise to get extra points on a random day
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Tue Oct 29, 2013 5:39 am |
Mithoz wrote: Random irregular periods would be best. It could be made as an announcement on the forums(making people check it more often), or a permeant locked room for the week telling players the date of double points I like the forum announcement better. It might help bring up forum activity a little.
sam wrote: Yeah just have it on random days I wouldn't think you would have to notify people when it happens though since it would be funner if it was a surprise to get extra points on a random day I'd wanna know. How fun would it be if you lost double the points on random days?
trineroks wrote: Or we just have a random day where instead of winning points, you win money. Awesome idea trine! Since you came up with the idea, I think it's safe for us all to assume that you will fund it!
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Oct 29, 2013 7:16 am |
Would people lose double the points, cuz that might make some players not want to play.
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Tue Oct 29, 2013 8:33 am |
galm wrote: Would people lose double the points, I should say yes. If people that win gain double the points for winning, then the people that lose should lose double the points for losing
Maybe it could be based on ratings. Like if the winner has 400 or more points than the loser, the loser loses the normal amount (winner get double), but if there is less than 400 points between the winner and loser, than the loser would lose double the points. That might help keep things a little more fair for not as good players that VS pros.
galm wrote: cuz that might make some players not want to play. Perhaps, but i doubt it. The people that don't care about their rating won't not play. The people that do care should be confident enough to win -- especially if they know they will get double the points for winning. People that care about points and don't wanna take the chance, can use a different account.
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TheMole33
Established Forum User

Joined: 26 Dec 2009 Posts: 51
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Posted: Thu Oct 31, 2013 1:04 am |
Good idea!
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri Nov 01, 2013 2:31 am |
N104!!! wrote: Perhaps, but i doubt it. The people that don't care about their rating won't not play. The people that do care should be confident enough to win -- especially if they know they will get double the points for winning. People that care about points and don't wanna take the chance, can use a different account.
Good reasoning.
Due to the rating system of WI where the points lost from one player equal the points gained by the other, we can't change that so point changes are unequal.
If we did do this then pumping would be a lot more easy. For example if two players both with a rating of 2000 played, one might gain 40 points while the other loses 20. The ratings of the two players are now 2040 and 1980. If the players play again, and the player with 2040 intentionally loses, the winner will gain 40 while the loser loses 20. The scores of both players are now 2020.
To prevent pumping we will either have to monitor games for pumping extremely well, or we will have to keep the scoring system as is - where points lost equal points won.
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Fri Nov 01, 2013 3:00 am |
LawrenceA wrote: Good reasoning. Thanks.
LawrenceA wrote: Good reasoning.
Due to the rating system of WI where the points lost from one player equal the points gained by the other, we can't change that so point changes are unequal. Are you sure? I'm pretty sure the loser loses more than the winner gains. I always thought that it was to help prevent leaderboard inflation (as new accounts are made, they 'add' points to the leaderboard causing points to not be worth as much).
LawrenceA wrote: If we did do this then pumping would be a lot more easy. For example if two players both with a rating of 2000 played, one might gain 40 points while the other loses 20. The ratings of the two players are now 2040 and 1980. If the players play again, and the player with 2040 intentionally loses, the winner will gain 40 while the loser loses 20. The scores of both players are now 2020. That whole statement is based on that if things were changed, the winner gains more than the loser loses. If the winner gained less than the loser loses (like I think it is now), that help would prevent pumping.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Nov 01, 2013 4:55 pm |
It would be interesting if for a day a month you could wager points on a match.
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Fri Nov 01, 2013 8:03 pm |
galm wrote: It would be interesting if for a day a month you could wager points on a match. That would be cool, but pumping would be so easy to do and hard to police.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Nov 03, 2013 10:28 pm |
Maybe some kind of kill requirement, like it would have to be a close long match.
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Tue Nov 05, 2013 9:31 am |
galm wrote: Maybe some kind of kill requirement, like it would have to be a close long match. What would decide the line between a 'close long match' and a 'not close long match' or a 'close short match'?
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lisida19
Mega-Poster

Joined: 04 Nov 2009 Posts: 435 Location: Dildo, NF, Canada
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Posted: Thu Dec 26, 2013 11:26 pm |
ok thats some fucked up shit, and i just realized that this wont work at all, since u gotta change the whole ranking system and ur stats wont reflect ur elo raking
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Fri Dec 27, 2013 6:57 am |
lisida19 wrote: ok thats some fracked up fece, and i just realized that this wont work at all, since u gotta change the whole ranking system and ur stats wont reflect ur elo raking The system could take the amount of points a player would normally win (or lose), multiply it by 2, and award (or remove) that many points from the player's rating.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Jan 30, 2014 8:25 am |
Idk maybe like several hundred unit kills and like 15+ minutes im not sure.
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N104
Administrator

Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Thu Jan 30, 2014 11:50 am |
galm wrote: Idk maybe like several hundred unit kills and like 15+ minutes im not sure. Hard to do that with the unique maps though.
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