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unkown7777
WI Forum Novice
Joined: 15 Jan 2010
Posts: 8
 Post Posted: Wed Apr 20, 2011 4:20 pm  Post subject: Help

Help, I would be very grateful if someone would list out the units a buildings and tell my what number they type in when they make it in the lever editor.
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Thu Apr 21, 2011 3:35 pm  

please read the guide and have an up to date mission editor :)
http://sites.warfareincorporated.com/mission-authoring/your-first-map
unkown7777
WI Forum Novice
Joined: 15 Jan 2010
Posts: 8
 Post Posted: Thu Apr 21, 2011 7:17 pm  

LawrenceA wrote:
please read the guide and have an up to date mission editor :)
http://sites.warfareincorporated.com/mission-authoring/your-first-map



I have read the entire guide and it still hasn't answered my question. Also I have the most resent version of the editor. If someone could please list out what you use as health for each unit and building ( there aren't that many) I'd greatly appreciate it. Thanks
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Thu Apr 21, 2011 7:25 pm  Post subject: 100% health

unkown7777 wrote:
LawrenceA wrote:
please read the guide and have an up to date mission editor :)
http://sites.warfareincorporated.com/mission-authoring/your-first-map



I have read the entire guide and it still hasn't answered my question. Also I have the most resent version of the editor. If someone could please list out what you use as health for each unit and building ( there aren't that many) I'd greatly appreciate it. Thanks
The field where you enter a unit's health in is based off of percentage. The default health for every added vehicle, human, and building appears as 0, which equals out to 100%. However, if you type in 0, your map will severely glitch out and will certainly not work. Inputting the health of a unit to lower or higher than 100 (yes, it can go above 100 to whatever you wish) is generally for more advanced users. Since you haven't created many maps, sticking with the default 100% health may be optimal.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Thu Apr 21, 2011 8:32 pm  

Just an added thought I am pretty sure there is a height limit to how high health can go I have had problems with over one thousand, and ur screen wil have glitchy health bars.
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Thu Apr 21, 2011 10:06 pm  

ah ok I get your question now. so rather than entering a variable to identify what it is you have placed, you want to know the health of each unit.
all units (buildings included) are set to the recommended default of 100% as Nate said.
I haven't tried this but maybe to fix the lagged 100%+ health bars one could make a continuous -wait 0- and -preserve trigger- trigger to let the terrain refresh.
p.s. don't worry about the health unless you want a really short or a really long match.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat Apr 23, 2011 9:01 am  

lol someone should make an unlimbit with 600 health for each unit. Also a bug i have is if i highlight a group and give it a certain amount of health sometimes it works and other times it doesnt.
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Sat Apr 23, 2011 12:14 pm  

Someone should make a map pack were you can only build as much units reached once onces you reach it or build to that limit how ever long it takes no more units can be made.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat Apr 23, 2011 5:36 pm  

Can u edit ur post and clarify that?
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Sat Apr 23, 2011 5:52 pm  

wonderer wrote:
Someone should make a map pack were you can only build as much units reached once onces you reach it or build to that limit how ever long it takes no more units can be made.


Ok make a map pack where the unit reach is the unit reach once you build to the max amount then you can't build any more each map will be a different design but all maps will only can supply a certion amount of units and no more.

Lets use "200k vp" map we have 200k$ but we can't use it all cause we can only build 400 units and no more.

So let's use "desert river riches" their is mining but we can only build 400 units and no more.

And lets use a random with a replicator but we can only build 400 units and no more.

Even if you make the map unlimited map still each player will only be able to use 400 units.

The #400 is just a random number I don't now what's the max amount of units on one players side

So the 200k vp map play blue can only build 400 tanks and player red can only build 400 tanks. Even if the the tanks are destoryed and you reach the 400 tanks mark you can't build any more.

Hopefully you or some one will make good maps
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sun Apr 24, 2011 7:58 pm  

Ohhh that's much clearer, hmmmmm idk if that can be done though, I don't think it can.