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Adversary
Author Message
Amy
Established Forum User
Joined: 25 Jun 2010
Posts: 89
 Post Posted: Sat Jan 29, 2011 12:20 pm  Post subject: Adversary

Author: Amy

Date: 1-29-11

Version: 1.0

Note: What's up?! Anyway, I finally had time to make a map and no, it's not a coop. Sorry... PM me if you still want your own coop or just want to help me with ideas on maps ^-^

Attachment:
Adversary.pdb (6.36 KB, downloaded 1092 times)
dkrasnove
Very Active User
Joined: 25 Dec 2010
Posts: 188
Location: United States
 Post Posted: Mon Feb 07, 2011 3:38 pm  

Mission Review by dkrasnove
Mission Title: Adversary
Mission Author: Amy
Mission Version: 1.0

Aesthetic Design & Layout: 7.2
Map Logic: 9.4
AI Control: 9.6
Code Organization: 9.6
Fairness: 10.0

Average Rating: 9.2

Comments: The mission is great except a lot of the cliff formations don't line up properly.
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Mon Feb 07, 2011 8:39 pm  Post subject: Good rating

dkrasnove wrote:
Mission Review by dkrasnove
Mission Title: Adversary
Mission Author: Amy
Mission Version: 1.0

Aesthetic Design & Layout: 7.2
Map Logic: 9.4
AI Control: 9.6
Code Organization: 9.6
Fairness: 10.0

Average Rating: 9.2

Wow, I'm impressed. You did an excellent job rating Amy's map. What exactly is "Code Organization", and what is "Map Logic" based off of?

dkrasnove wrote:
Comments: The mission is great except a lot of the cliff formations don't line up properly.
I agree. A lot of maps have the problem that the cliff edges are opposite to each other, and they look like they were placed there just to block off a section.

A note to all map makers: If you look closely, there's a template for just about everything.

Amy, as I suggested to you when I tested this map, you should incorporate more galaxite. This map looks similar to most Challenge Maps, in the way that galaxite is scarce.