This posted in the levels forum:
darrinm wrote:
I want to clarify the difficulty levels. Like you've learned you can test difficulty in a mission to trigger actions to make it easier and/or harder. BUT even if you don't do this, the player's difficulty choice influences a few factors of the game. Here's how it works:
Hard
- no special advantages or disadvantages (this was our internal default setting for most of the development of WI)
Normal bonuses
- decreased build time for player structures
- increased armor for player structures & units
- player can see if enemy is low on power or credits
Easy bonuses
- all Normal bonuses
- increased player unit firepower
- increased value for player's Bullpup Galaxite deliveries
The design concept for the easier difficulty settings was to crudely simulate the advantages that more skilled players have to give less skilled players a boost in ways that wouldn't throw the missions out of wack.
Thanks for the info; this really helps! (Verdagon/Wizard, this is great FAQ/Doc material

)