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Training
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Golden
Very Active User


Joined: 16 Jul 2010
Posts: 170
 Post Posted: Fri Dec 31, 2010 4:58 pm  Post subject: Training

This a training map for help in strategy if you need it.

You can have fun with it as well. :D

its an FFA

There is a guide on the side to help understand the weaknesses and strengths of different units.

Attachment:
Training.pdb (2.71 KB, downloaded 829 times)

Last edited by Golden on Wed Jan 05, 2011 7:49 pm; edited 3 times in total
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Fri Dec 31, 2010 5:04 pm  

in the future remember to sticky these topics if you want them to appear in the downloads list golden
Golden
Very Active User


Joined: 16 Jul 2010
Posts: 170
 Post Posted: Fri Dec 31, 2010 5:17 pm  

O yea sorry i forgot lol thanks. I did that with my stargate ones and i was like: What the heck??" and then i remeembered....but then i forgot on this map :P
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Fri Dec 31, 2010 9:46 pm  

hey golden this map pack dosent seem to be working. did you export it wrong or something?
Golden
Very Active User


Joined: 16 Jul 2010
Posts: 170
 Post Posted: Fri Dec 31, 2010 9:53 pm  

LawrenceA wrote:
hey golden this map pack dosent seem to be working. did you export it wrong or something?


Try it now

If not can you take a look at it?
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Fri Dec 31, 2010 10:40 pm  

hmmmm what did you change? it opens now but there are still a few things that don't seem right.
for example you have no trigger to turn on the replicators. and have the starting credits for each side at 0. also you have a jump to mission action in there which works only for single player. and the unit guide you mention in your mission objectives doesn't seem to exist.
Theoretically couldn't a player just move his dominion onto the pad and win straight away?
Golden
Very Active User


Joined: 16 Jul 2010
Posts: 170
 Post Posted: Fri Dec 31, 2010 11:15 pm  

LawrenceA wrote:
hmmmm what did you change? it opens now but there are still a few things that don't seem right.
for example you have no trigger to turn on the replicators. and have the starting credits for each side at 0. also you have a jump to mission action in there which works only for single player. and the unit guide you mention in your mission objectives doesn't seem to exist.
Theoretically couldn't a player just move his dominion onto the pad and win straight away?


i fixed those. But the guide is the neutral inuts on the side. The arrows the walls make are the greater than or less than signs of units.