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Replicator Balance Unlimited
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maxsterling
Developing Poster


Joined: 16 Dec 2009
Posts: 16
Location: N/A
 Post Posted: Mon Dec 20, 2010 3:24 pm  Post subject: Replicator Balance Unlimited

Description: An epic 2v2 map.
Author: maxsterling
History: IDK?
Number of players: 4

Attachment:
ReplicatorBalance.pdb (1.60 KB, downloaded 1012 times)

Last edited by maxsterling on Thu Dec 23, 2010 8:15 pm; edited 8 times in total
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Mon Dec 20, 2010 3:45 pm  

if you want this to show up in your add on downloads, you have to sticky the topic
maxsterling
Developing Poster


Joined: 16 Dec 2009
Posts: 16
Location: N/A
 Post Posted: Mon Dec 20, 2010 4:21 pm  

LawrenceA wrote:
if you want this to show up in your add on downloads, you have to sticky the topic

I KNOW
maxsterling
Developing Poster


Joined: 16 Dec 2009
Posts: 16
Location: N/A
 Post Posted: Mon Dec 20, 2010 4:23 pm  

LawrenceA wrote:
if you want this to show up in your add on downloads, you have to sticky the topic

Can u see whatz wrong with lewvel
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Mon Dec 20, 2010 7:18 pm  

you need to make another two triggers saying side 2 allies with side 1
and side 4 allies with side 3.
because at the moment side two can attack side 1 and side 1 cannot attack side two.

also if the point of the last trigger is to top up each players credits when they're too low then make a trigger like:

all sides selected
conditions: current side has at most 300 credits
actions: current sides credits set 99999
preserve trigger

all the replicators are off, if you want them on you should make a trigger thats activated at mission loaded and turns all side neutrals replicators to on.
maxsterling
Developing Poster


Joined: 16 Dec 2009
Posts: 16
Location: N/A
 Post Posted: Tue Dec 21, 2010 3:41 pm  

LawrenceA wrote:
you need to make another two triggers saying side 2 allies with side 1
and side 4 allies with side 3.
because at the moment side two can attack side 1 and side 1 cannot attack side two.

also if the point of the last trigger is to top up each players credits when they're too low then make a trigger like:

all sides selected
conditions: current side has at most 300 credits
actions: current sides credits set 99999
preserve trigger

all the replicators are off, if you want them on you should make a trigger thats activated at mission loaded and turns all side neutrals replicators to on.

Amy helped me. But thank u