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Walls/Gates
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drdeath2k3
Semi-frequent Poster


Joined: 16 Nov 2003
Posts: 36
Location: BC Canada
 Post Posted: Wed Feb 18, 2004 12:28 am  Post subject: Walls/Gates

What's the story on the walls?

I think we need to make them destructible... even if the cyclops was made the only unit able to destroy them

Also the ability to BUILD walls would be cool too...

throw in the auto-opening gates and it'd be awesome



just ideas though
DBZ-GOKU-
Mega-Poster


Joined: 15 Aug 2003
Posts: 493
Location: Utah
 Post Posted: Sun Feb 22, 2004 10:20 am  

And good ideas, I have suggested that before. I don't think it will be going into this version though.
mitch
WI Forum Novice


Joined: 21 Feb 2004
Posts: 8
 Post Posted: Sun Feb 22, 2004 3:42 pm  

That sucks... I think that almost above ALL enhancement requests walls are the most important (even above multiplayer, since itd be a great asset FOR multiplayer).

Id like to see the ability to create walls.... :(
drdeath2k3
Semi-frequent Poster


Joined: 16 Nov 2003
Posts: 36
Location: BC Canada
 Post Posted: Sun Feb 22, 2004 7:46 pm  

It just seems like having something to slow down the enemies would be somewhat useful (especially as was said.. in multiplayer) As it stands now... if you HAVE walls... all you need to do is build a few towers.. and a few powerplants to keep them firing.. keep repairing them where needed.. and not much will breach your base....