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/swap command
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scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Sat Dec 11, 2010 6:20 pm  Post subject: /swap command

Try out the /swap command on the new server.

When a game is created, before it starts the creator can swap colors of players.

/swap r b

will swap red and blue, for example.

The colors are:

r red
b blue
y yellow
c cyan

Any players swapped will need to press ready again. This is so the player can agree to the swap before the game begins.

Also, try the new /kick command!

Scott

Last edited by scottlu on Sat Dec 11, 2010 6:22 pm; edited 1 time in total
Mithoz
Forum Conqueror


Joined: 09 Mar 2010
Posts: 2429
Location: Down under
 Post Posted: Sat Dec 11, 2010 10:47 pm  

What does the kick command do?
DaJollyRoger
Mega-Poster


Joined: 19 May 2010
Posts: 478
Location: In a galaxy far far away...
 Post Posted: Sat Dec 11, 2010 10:51 pm  

Kinda self explanatory... It kicks people
Mithoz
Forum Conqueror


Joined: 09 Mar 2010
Posts: 2429
Location: Down under
 Post Posted: Sat Dec 11, 2010 10:58 pm  

I should have been more spefic. Does it work for
1v1? And 2v2 and FFA?

Lets say ur playing a FFA and there's a player u don't want in your game how do I kick him without kicking the other players?
Blake van java
Very Active User


Joined: 07 Dec 2010
Posts: 203
Location: Florida
 Post Posted: Sat Dec 11, 2010 11:17 pm  

Lolz the /kick command with only urself says "ouch that hurts" afterwards lolzlolzlolzlolzlolzlolz
hiseas21
Mega-Poster


Joined: 03 Aug 2010
Posts: 418
Location: errrrr..... wah▼▼▼?????
 Post Posted: Tue Dec 14, 2010 5:55 pm  

is there a topic or statement that completely explains the /kick command? (and congratz on the enhancements, i would really want to get on and try it so badly)
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Tue Feb 15, 2011 2:51 pm  

Omg thank u so much Scott thats amazing, it works gr8!
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri Mar 11, 2011 5:00 pm  

Lol brian if a picture is worth a thousand words, whats an animation worth? Scott, will there be an update by summer?
sars
Established Forum User


Joined: 04 Apr 2010
Posts: 69
Location: Texas
 Post Posted: Mon Oct 17, 2011 10:02 am  

Another news
http://www.warfareincorporated.com/xyzzy/viewforum.php?f=2
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Wed Nov 13, 2013 8:00 am  

It would be a nice enhancement if you could define colors not just swap colors. Lets say theres a 2-4 player game hosted by player1. Player1 is blue, player2 is red, and player3 is yellow. There is no way for someone to become cyan without a 4th player joining and player1 swapping.
Some players don't like to be swapped, and won't play the game if they get swapped. So when I play 2v2 with my friends, we try to get on the same team before the other players join, to avoid arguments about colors. If I host, my friend joins, and we aren't put on the same team, we have to swap after the other players join. About 30%-40% of the time, someone gets upset about the swap and won't ready up after the swap. Then I gotta cancel and remake. Sometimes my friend will join and leave a bunch of times (before someone joins and get's the color he/she wants) until the server makes him/her the color they want. That makes a good deal of unwanted grey spam.

What I'm saying is, it would be useful if you could 'swap' without another players having the color you're swapping someone to. Although, I'm not sure if that could be done without allowing people to swap to AI colors (like someone might try to swap to cyan in a co op where AI is cyan).


hiseas21 wrote:
is there a topic or statement that completely explains the /kick command?
I don't think there's an official topic. There might be a post somewhere on the forums where one of the players explain it.

Mithoz wrote:
What does the kick command do?
I think it's a command scott added as a joke.
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Wed Nov 13, 2013 9:40 pm  

sars wrote:

In other news?

I agree with what you're saying N.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Wed Nov 13, 2013 10:03 pm  

LawrenceA wrote:
sars wrote:

In other news?
No, I think he meant "another news". A minute before he made that post he made a post on this topic saying that the topic should be in news.

LawrenceA wrote:
I agree with what you're saying N.
Thanks.
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Sun Dec 08, 2013 7:39 pm  Post subject: Re: /swap command

scottlu wrote:
Any players swapped will need to press ready again. This is so the player can agree to the swap before the game begins.
You should make it so all players have to press ready again after a swap, not just the two players swapped.

Here's why:
Lets say I'm in the "waiting for players to join" screen for a 2vs2 game. It's BRvsYC. Right now I'm blue, player2 is yellow, player3 is red, and player4 is cyan. Player3 is the hoster. All colors are ready. Player2 swaps yellow and red (player2 and player3 are swapped). Only player3 and player2 have to press ready again (actually, player3 doesn't need to because he's the hoster). Player3 can now start the game. The issue is, player4 is now teamed with a different player, and he might not agree with that. But since player4 wasn't swapped, he wasn't un-readyed. Thus, the game can start without his agreement.

That's why I think that when /swap is used, all players should be un-readyed and have to press ready again, so that everyone can agree to the setup and teams.