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Grouping Triggers
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Golden
Very Active User


Joined: 16 Jul 2010
Posts: 170
 Post Posted: Mon Dec 06, 2010 5:03 pm  Post subject: Grouping Triggers

Grouping Triggers would be nice to have in map editor. EX: i want to make several locations where when a sides unit is on the spot it recieves money every lapse of a certain amount of time.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Mon Dec 06, 2010 5:48 pm  

This trigger is possible...
redscorpion
Very Active User


Joined: 22 Jan 2010
Posts: 163
 Post Posted: Mon Dec 06, 2010 6:09 pm  

This is a pretty basic trigger.


Sides Affected: Side A

Conditions: Area (specific area) contains Exactly 1 (unit type) owned by Side A.

Actions:
Modify Side A's Credits - Add/Subtract (quantity)
Wait (quantity) seconds
Preserve trigger
Golden
Very Active User


Joined: 16 Jul 2010
Posts: 170
 Post Posted: Mon Dec 06, 2010 10:09 pm  

I know red. I mean I want multiple areas that have the same effect. Like I can copy it instead of going to each individual one and do all the stuff
redscorpion
Very Active User


Joined: 22 Jan 2010
Posts: 163
 Post Posted: Mon Dec 06, 2010 10:30 pm  

Oh. That isn't possible I'm afraid. It would've been handy to have before.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Mon Dec 06, 2010 11:07 pm  

Golden wrote:
I know red. I mean I want multiple areas that have the same effect. Like I can copy it instead of going to each individual one and do all the stuff
have you tried naming all the locations the same name? I never tried that out, how bout you give it a shot?
redscorpion
Very Active User


Joined: 22 Jan 2010
Posts: 163
 Post Posted: Tue Dec 07, 2010 12:10 am  

I've tried it. Mission failed to initialize. Law also says it is not possible to do.
Golden
Very Active User


Joined: 16 Jul 2010
Posts: 170
 Post Posted: Tue Dec 07, 2010 5:23 am  

I tried to do that on my Andy arena map.
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Wed Dec 15, 2010 6:23 pm  

having areas the same name might work. but if i recall rightly it was the placing of identically sized areas atop one another that caused problems