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New /anon command
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N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Sat Dec 04, 2010 11:16 pm  Post subject: New /anon command

A new command was generously implemented by Scott last night. The command is "/anon", and it is used to toggle if anons can join your game. Below are some questions that may get asked and answers to them.

Q: How do you use the command?
A: Just type (without quotes) "/anon" in the chat when you create a game and you will either get a message that says "You have blocked anons." or "You have unblocked anons."

Q: When can this command be used?
A: This command can be utilized in the joining screen of a match before it has began. This command is unavailable in room lobbies, and it cannot be used in a match that has initialized.

Q: Who can use this command?
A: A registered player who has created a match can use the command. Anons and players who have joined a match are not permitted to use this command.

Q: Can anons use this command?
A: No. Under no circumstances do anons have access to the chat command. It doesn't even show up as an available command when you type "/help" as an anon.

Q: What exactly does this command do?
A: Issuing the "/anon" command will kick all anons from your match, and it will prevent anons from joining your game as well. Anons will not be kicked from a game that has initiated. Note that when you use the command and you receive the "You have unblocked anons." message that anons are able to join your game.

Q: Where will I see the "You have blocked anons." and "You have unblocked anons." messages?
A: They will be posted in gray text right after you exert the command.

Q: Can other people see the "You have blocked anons." and "You have unblocked anons." messages?
A: No, other players in your match cannot see those messages. It is important to communicate to the other players in your match when you have exploited the chat command if you want them to know.

If you have any other questions then just post below with your question. I will gladly answer it and expand the Q and A list I have above.

Last edited by N@TE on Mon Dec 06, 2010 9:24 pm; edited 1 time in total
Mithoz
Forum Conqueror


Joined: 09 Mar 2010
Posts: 2429
Location: Down under
 Post Posted: Sun Dec 05, 2010 1:51 am  

Thanks scott for finally listening to one of my ideas and implement it :)
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Sun Dec 05, 2010 1:56 am  

a lot of people asked for this
hiseas21
Mega-Poster


Joined: 03 Aug 2010
Posts: 418
Location: errrrr..... wah▼▼▼?????
 Post Posted: Mon Dec 06, 2010 7:08 pm  

i just wonder how often this command will be used, but it seems like it will be very often (assuming the past anon behaviors of rejoining games, joining just to be irritating, etc.)
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Mon Dec 06, 2010 7:31 pm  

xD what I do is copy /anon. so when a anon joins I just press paste so it kicks him. then I press paste again so allow anons back in. then kick the same or new anon out. it sounds mean. but if the anon keeps joing back and forth which might get the chat mod kinda mad for the anon joing a game and leaving it. :, -D
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Mon Dec 06, 2010 8:32 pm  Post subject: Time restriction

wonderer wrote:
xD what I do is copy /anon. so when a anon joins I just press paste so it kicks him. then I press paste again so allow anons back in. then kick the same or new anon out. it sounds mean. but if the anon keeps joing back and forth which might get the chat mod kinda mad for the anon joing a game and leaving it. :, -D
Thanks for the realization of people spamming the command wonderer. What you are doing is not good. Others may start doing it too, and it should be stopped. I may talk to Scott about a time restriction for how often you can use the command, which would be similar to the restrictions with creating rooms and spam detection.

Note that this command will rid of those pesky anons that rapidly join, cancel, and rejoin games. Even if those anons are annoying, the correct thing to do would just use the /anon command once.
Mithoz
Forum Conqueror


Joined: 09 Mar 2010
Posts: 2429
Location: Down under
 Post Posted: Mon Dec 06, 2010 8:43 pm  

I'm not sure if you can do anything about this but ive seen a player (not naming) beg anons to join his game and when they do he just kicks them and then asks them to join again and keeps kicking different anons...
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Mon Dec 06, 2010 9:00 pm  

Mithoz wrote:
I'm not sure if you can do anything about this but ive seen a player (not naming) beg anons to join his game and when they do he just kicks them and then asks them to join again and keeps kicking different anons...


that's mean who's doing that they should be kicked if a mod sees anyone luring anons just to be kicked.


that's cool Nate I hope it passes cause I'm tired of anons joining my games but it's also hard not to try to ...


could you also try to pass on to scottlu that anons shouldn't be able to use this comand since we don't want the whole old school BiT problem to start up again on a different map.
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Mon Dec 06, 2010 9:21 pm  Post subject: Time restriction (cont.)

Mithoz wrote:
I'm not sure if you can do anything about this but ive seen a player (not naming) beg anons to join his game and when they do he just kicks them and then asks them to join again and keeps kicking different anons...
Thanks for another horrific example of somebody abusing this wonderful command. A time restriction on this command should fix tis problem.
wonderer wrote:
Mithoz wrote:
I'm not sure if you can do anything about this but ive seen a player (not naming) beg anons to join his game and when they do he just kicks them and then asks them to join again and keeps kicking different anons...


that's mean who's doing that they should be kicked if a mod sees anyone luring anons just to be kicked.


that's cool Nate I hope it passes cause I'm tired of anons joining my games but it's also hard not to try to ...


could you also try to pass on to scottlu that anons shouldn't be able to use this comand since we don't want the whole old school BiT problem to start up again on a different map.
If I see anyone abusing this command in the chat room, they will receive a warning followed by a kick from the room. A notice to all players: if you are an anon and someone is abusing the /anon power, do not be reluctant to immediately notify a moderator about your troubles. I'll be sure to sit down with the abuser and have long chat with them about why they are overusing the command :twisted:.

Wonderer, anons cannot use this command. I will add that to the list of Q and As to be more specific.
redscorpion
Very Active User


Joined: 22 Jan 2010
Posts: 163
 Post Posted: Mon Dec 06, 2010 9:36 pm  

This was meant to be a good thing that people wanted to satisfy the anon problem. Yet I experience players abusing it in manners described by wonderer and Mithoz. One would think that after being given the benefit of the doubt that a player wouldn't waste it. Players hate the anon system, fine. But don't detract from the experiences of other players. Gives us less chance to smack talk when there is a continuity of the same grey-texted alerts over and over before and after a game! Put all that effort into getting better. :wink:
hiseas21
Mega-Poster


Joined: 03 Aug 2010
Posts: 418
Location: errrrr..... wah▼▼▼?????
 Post Posted: Tue Dec 07, 2010 2:46 am  

i think that this command should only be used once, the time when u initiate the command (to disable anons in your game), if u take that off, u cant be able to use it again (u could always make another game if it doesnt please u)
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue Dec 07, 2010 8:30 am  

hiseas21 wrote:
i think that this command should only be used once, the time when u initiate the command (to disable anons in your game), if u take that off, u cant be able to use it again (u could always make another game if it doesnt please u)
... you and I think alike lol
Golden
Very Active User


Joined: 16 Jul 2010
Posts: 170
 Post Posted: Tue Dec 07, 2010 10:29 am  

trineroks wrote:
hiseas21 wrote:
i think that this command should only be used once, the time when u initiate the command (to disable anons in your game), if u take that off, u cant be able to use it again (u could always make another game if it doesnt please u)
... you and I think alike lol



Haha same here lol. as i was reading down the posts i thought that and sure enough agoto posted it. :D
hiseas21
Mega-Poster


Joined: 03 Aug 2010
Posts: 418
Location: errrrr..... wah▼▼▼?????
 Post Posted: Tue Dec 07, 2010 4:25 pm  

yayz, thx (im happy for both comments), but will this be fixed soon (still happy about the last 2 posts hehe :))
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Tue Dec 07, 2010 4:28 pm  Post subject: new restriction idea

It looks like a lot of people like this new restriction idea where you can only use the /anon command once per game creation. I'll join that bandwagon as well. This method would be extravagantly more effective than the time restriction, and it would probably be less coding for Scott as well :).

If more people can agree to this, then the once-per-game restriction will more likely be the used method. And of course, if you have any other ideas feel free to share them.
hiseas21
Mega-Poster


Joined: 03 Aug 2010
Posts: 418
Location: errrrr..... wah▼▼▼?????
 Post Posted: Tue Dec 07, 2010 4:29 pm  

ok, thx for the info/update of this problem nate (hope to see the command in its "beta" stages too, though)
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Sun Dec 12, 2010 4:54 pm  Post subject: /anon update and /swap

As of last night, you can only use the /anon command once per match creation. Once you have issued /anon once, you will not be able to do so again in that match session. You will have to recreate your match or create another match to use /anon again. Rapidly cancelling and recreating games will get you warned and kicked.

A new command has released, which is /swap. More information can be found on the /swap command topic. Please keep comments and opinions about the /swap command in that topic.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri Mar 25, 2011 8:10 pm  

Or abusers cud be reported.
sars
Established Forum User


Joined: 04 Apr 2010
Posts: 69
Location: Texas
 Post Posted: Mon Oct 17, 2011 9:59 am  

Add this to news

http://www.warfareincorporated.com/xyzzy/viewforum.php?f=2
Yoshiya
Mega-Poster


Joined: 16 Jun 2012
Posts: 308
Location: right here
 Post Posted: Fri Aug 17, 2012 6:43 am  Post subject: good idea nate

i like your idea nate and it works well
N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania
 Post Posted: Wed Nov 13, 2013 7:39 am  

I think unblocking anons should be implemented again. Here's an example why:

Player1 wants to play a game and get points. Theres 7 anons in the room and 3 registered (not including player1). Player1 makes a game which requires 4 players. 3 anons join. Player1 wants at least 1 registered player in the game so it counts for the leaderboard. So he uses the /anon command. Now, 2 of the 3 registered players join the game. The 3rd registered player doesn't join (it doesn't really matter why -- maybe he doesn't wanna play or maybe he's afk). There are no other registered players in the room, so now player1 (and the other two players) have to wait a long time for a registered player to join so they can start the game.

Now think about it, if player1 could unblock anons, he could unblock them so one of the anons could join. Thus, having enough players to start the game.
I know that when people could unblock anons in the past, they abused it (by unblocking and blocking over and over, and some other stuff). So what do you think about this idea: registered users could use /anon one time to block anons from their game, and they could use it one more time to unblock anons from their game. This would allow players to block anons which would give time for registered players to join, but then unblock anons when not enough registered players join (or are available or join) to start the game, and people don't want to wait 10 minutes for the 4th registered to join to start the game. But after that, they could not block (or unblock) anons again in that game, which would eliminate anon abuse (I don't see how it could be abused if people can only block once and then unblock once).