Forum Archive. A read-only snapshot of the Warfare Incorporated forums (2003–2020), preserved for historical purposes.  ·  warfareincorporated.com
Warfare Incorporated Forum

thebossmant deathmatch 2v2
Author Message
thebossmant
Mega-Poster


Joined: 24 Aug 2010
Posts: 442
Location: behind u
 Post Posted: Fri Nov 12, 2010 10:49 pm  Post subject: thebossmant deathmatch 2v2

remade from the ffa for clan wars :)

enjoy

Attachment:
tbmt 2v2.pdb (3.98 KB, downloaded 1072 times)
DaJollyRoger
Mega-Poster


Joined: 19 May 2010
Posts: 478
Location: In a galaxy far far away...
 Post Posted: Fri Nov 12, 2010 10:56 pm  

sticky it?
kou
Die-hard Fan


Joined: 02 Jan 2010
Posts: 595
Location: Japan
 Post Posted: Tue Feb 08, 2011 6:42 am  

I set Sticky.

kou (mod)
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Fri Mar 23, 2012 11:50 pm  Post subject: Mission pack updated

This mission pack has been updated because in the second "omni base" map (the one where Blue, Yellow, and Cyan start with just dominions), if Red (Side 2) was not defeated once the countdown timer had elapsed, Red would not win, and Blue (Side 1), Yellow (Side 3), and Cyan (Side 4) would not lose; in essence, the game would continue, even though it should have finalized. This was because the End Mission trigger for Sides 1, 3, and 4 was set to lose after twice the countdown timer time. I have modified it so that when the countdown timer reaches exactly 0, Sides 1, 3, and 4 lose, and Side 2 wins.

Additionally, I have removed the first "omni base" map (the one where Blue, Yellow, and Cyan start with a base) because of its lack of End Mission triggers. However, that mission is attached below as a .ld.

Please notify me of any problems you encounter with this map or other maps.