Posted: Sun Jun 12, 2011 11:06 pm Post subject: Huge update
I have just performed a monstrous update to this mission pack. To be specific, in the maps [DJR]Drug Bust (Easy), [DJR]Drug Bust (Medium), and [DJR]Drug Bust (Co-Op)(Insane), I have:
- Given Side3 necessary triggers
- Given Side4 a Mission Loaded trigger to set upgrades
- Added an action for the “Built” unit group to attack the nearest Fox and Andy indefinitely
- Set Side4’s Initial Credits from 0 (which defaults to $5,000) to $8,100, which is needed to create the “Built” unit group
- Revised the Initial View of all sides to reflect the starting position of each side’s Andy or Fox
- Moved the “Build” area to the left six units in order to make creating the “Built” unit group more possible
- Added a Power Generator for Cyan (Side4) in order to more rapidly create the “Built” unit group
- Increased the size of the “2” area for a better chance of creating the “group4” unit group in [DJR]Drug Bust (Co-Op)(Insane)
- Capitalized the “i” in “Insane” in [DJR]Drug Bust (Co-Op)(Insane)
In [DJR]Drug Bust (Active), I have:
- Added a Center View action for Sides 1 and 2
- Added a Side4 trigger to ensure that when a unit is not in the “Move” area, Side4 does not gain any credits
- Added an action to shave down the units that Cyan can create (units can't be created that require an RC or Galaxite Processor)
- Given Side4 a Mission Loaded trigger to set upgrades
- Modified the Initial View of Side4 to a more reasonable location
- Given Cyan (Side4) a Power Generator
Since [DJR]Drug Bust (Active) is a human vs. human map, some of my changes may be controversial. Please let me know if you find anything I altered in that map to make it unfair in any way.
DaJollyRoger, you are an excellent map maker, and I hope that you enjoy my changes to your magnificent maps. If you have trouble with any of my changes, please let me know, and the problem will get solved.
DaJollyRoger Mega-Poster
Joined: 19 May 2010 Posts: 478 Location: In a galaxy far far away...