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Who/What levels?
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Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Tue Feb 10, 2004 7:42 pm  Post subject: Who/What levels?

Can I just get a little info here... Who is working on what level, and what is it going to be like?

This thread was made so people could look forward to maps... Like I'm waiting for a turret defense that someone was making.
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Tue Feb 10, 2004 8:12 pm  

To get started:

I'm making a campaign where Fox comes back and you have to hunt him down. It's basically a continuation of the regular campaign.
Girt
Established Forum User


Joined: 15 Aug 2003
Posts: 96
Location: Co. Springs
 Post Posted: Tue Feb 10, 2004 9:21 pm  

Yeah, I've been thinking about starting the same thread. I don't expect we'll coordinate a whole lot, and I trust nobody would do something really rad, like kill off a major character, but it seems like knowing what everybody is up to would be a benefit to us all, and to the Players.

I admit it's a bit of a challenge to be real original, as the Spiffcode guys did a great job of running through about every possible scenario.
I tried to make mine have a bit more story, more dialogue, a bit more puzzle/thinking, and a lot less blowing things up. Not that that isn't fun, just trying to come up with different, after they've played all of your levels. :)

Mine:

Time setting: after the full game (probably everybody's is)

Main theme: Andy must go in solo to save another Mining Supervisor, who has been captured by militant radicals.



** Spoiler - if anybodys cares **

This leads to the discovery of a possibly huge underground deposit of Galaxite. I know this could impact the "Icarus World", so I'll probably have it be lost in the end...