![]() |
| Warfare Incorporated Forum Index » Mission Authoring » |
| First complete WI level! |
| Author | Message | |
|---|---|---|
|
Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
Hey everyone! Good news! I have successfully created the first complete level! (Besides the ones already in the game, lol)
...Well at least I think it's the first, none of the other ones I've seen are complete... Download it and take a look! It's at http://www.wilevels.cjb.net/ |
|
|
crakerz Mega-Poster Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area |
I'm guessing that, like myself, many are waiting for spiffcode's official site to upload to, after the beta is released. Less chance of breaking my ARM that way
I remember that when Unreal released their level editor, the number of levels created was astronomical. Every one of them was free, too (people doing it for the joy of doing it, and mabe a little notoriety, Enjoy your 15 minutes |
|
|
Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
[quote="crakerz"]I'm guessing that, like myself, many are waiting for spiffcode's official site to upload to, after the beta is released. Less chance of breaking my ARM that way
I remember that when Unreal released their level editor, the number of levels created was astronomical. Every one of them was free, too (people doing it for the joy of doing it, and mabe a little notoriety, Enjoy your 15 minutes Thank you I will. |
|
|
scottlu WI Founder Joined: 15 Aug 2003 Posts: 1773 |
Excellent Verdagon, I will download and play it.
|
|
|
bilfer Semi-frequent Poster Joined: 12 Jan 2004 Posts: 29 |
Congratulations, Verdagon! FYI, when I tried to download your new level, I received a "file-not-found" error. Can't wait to test it out!
|
|
|
Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
Sorry bilfer, I guess it was down. I checked it, and it turns out that aol deleted it. I uploaded it again so it should be working.
|
|
|
Girt Established Forum User Joined: 15 Aug 2003 Posts: 96 Location: Co. Springs |
" it turns out that aol deleted it"
What? Probably questionable content... |
|
|
Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
I have no idea. But I'm working on the next level right now. It's going to be a full scale battle at the ACME HQ. The Free Radicals are going to attack, and once you defeat them, something really bad is going to happen.
BTW, is there a way to create galaxite in-game? Or modify the amount of credits inside a galaxite? PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve |
|
|
SoLan Very Active User Joined: 13 Jan 2004 Posts: 183 |
Verdagon wrote: PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve I noticed that your finished level still claims to be a beta version. I have just started to look at it, so I do not have any more comments yet. |
|
|
Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
Ah crap! I forgot to take that out! Sorry, it'll be out in the next 5 mins.
|
|
|
Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
Okay, it's fixed. I hope nobody thought that it really was a beta... lol.
Thanks for telling me, SoLan. |
|
|
Donw35 Semi-frequent Poster Joined: 10 Jan 2004 Posts: 29 |
Nice, level. I had to play it four times before I could complete it. Good balance within the level..
|
|
|
Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
[quote="Donw35"]Nice, level. I had to play it four times before I could complete it. Good balance within the level..[/quote]
Thanks! I was kind of worrying about the balance. The next level is going to be awesome... |
|
|
crakerz Mega-Poster Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area |
Verdagon wrote: I have no idea. But I'm working on the next level right now. It's going to be a full scale battle at the ACME HQ. The Free Radicals are going to attack, and once you defeat them, something really bad is going to happen. BTW, is there a way to create galaxite in-game? Or modify the amount of credits inside a galaxite? PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve To answer both your questions: No, and no. You can not create galaxite, you can not change the worth. You could create an area that contains galaxite, and then if a miner enters it, add or subtract credits from the player. I guess I was the first to play your level (while I was debugging it for you) and it wasn't bad (for a beta |
|
|
Verdagon Veteran Member Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA |
[quote="crakerz"][quote="Verdagon"]I have no idea. But I'm working on the next level right now. It's going to be a full scale battle at the ACME HQ. The Free Radicals are going to attack, and once you defeat them, something really bad is going to happen.
BTW, is there a way to create galaxite in-game? Or modify the amount of credits inside a galaxite? PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve To answer both your questions: No, and no. You can not create galaxite, you can not change the worth. You could create an area that contains galaxite, and then if a miner enters it, add or subtract credits from the player. I guess I was the first to play your level (while I was debugging it for you) and it wasn't bad (for a beta Having the Free Radicals attack the ACME HQ was predictable? Wow... What part besides that was predictable? PS. Thank you for your feedback, muchly appreciated. |
|
| Back to top · Warfare Incorporated Forum Index |