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First complete WI level!
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Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Sun Feb 08, 2004 6:22 pm  Post subject: First complete WI level!

Hey everyone! Good news! I have successfully created the first complete level! (Besides the ones already in the game, lol)

...Well at least I think it's the first, none of the other ones I've seen are complete...

Download it and take a look! It's at http://www.wilevels.cjb.net/
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area
 Post Posted: Sun Feb 08, 2004 9:20 pm  

I'm guessing that, like myself, many are waiting for spiffcode's official site to upload to, after the beta is released. Less chance of breaking my ARM that way :wink:

I remember that when Unreal released their level editor, the number of levels created was astronomical. :shock:

Every one of them was free, too (people doing it for the joy of doing it, and mabe a little notoriety, :P ), which is the great thing about releasing the level editor to the open market. It really drives new sales of the core program, as the re-playability is increased. That should incent spiffcode to create even more incredible software, and so it starts....

Enjoy your 15 minutes :D
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Sun Feb 08, 2004 11:31 pm  

[quote="crakerz"]I'm guessing that, like myself, many are waiting for spiffcode's official site to upload to, after the beta is released. Less chance of breaking my ARM that way :wink:

I remember that when Unreal released their level editor, the number of levels created was astronomical. :shock:

Every one of them was free, too (people doing it for the joy of doing it, and mabe a little notoriety, :P ), which is the great thing about releasing the level editor to the open market. It really drives new sales of the core program, as the re-playability is increased. That should incent spiffcode to create even more incredible software, and so it starts....

Enjoy your 15 minutes :D[/quote]

Thank you I will.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Mon Feb 09, 2004 12:40 am  

Excellent Verdagon, I will download and play it.
bilfer
Semi-frequent Poster


Joined: 12 Jan 2004
Posts: 29
 Post Posted: Mon Feb 09, 2004 7:45 am  Post subject: Hmmmm...

Congratulations, Verdagon! FYI, when I tried to download your new level, I received a "file-not-found" error. Can't wait to test it out!
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Mon Feb 09, 2004 12:15 pm  

Sorry bilfer, I guess it was down. I checked it, and it turns out that aol deleted it. I uploaded it again so it should be working.
Girt
Established Forum User


Joined: 15 Aug 2003
Posts: 96
Location: Co. Springs
 Post Posted: Mon Feb 09, 2004 2:08 pm  

" it turns out that aol deleted it"

What?
Probably questionable content... :wink:
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Mon Feb 09, 2004 5:55 pm  

I have no idea. But I'm working on the next level right now. It's going to be a full scale battle at the ACME HQ. The Free Radicals are going to attack, and once you defeat them, something really bad is going to happen.

BTW, is there a way to create galaxite in-game? Or modify the amount of credits inside a galaxite?

PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve :D
SoLan
Very Active User


Joined: 13 Jan 2004
Posts: 183
 Post Posted: Mon Feb 09, 2004 5:59 pm  

Verdagon wrote:
PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve :D


I noticed that your finished level still claims to be a beta version. I have just started to look at it, so I do not have any more comments yet.
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Mon Feb 09, 2004 6:07 pm  

Ah crap! I forgot to take that out! Sorry, it'll be out in the next 5 mins.
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Mon Feb 09, 2004 6:16 pm  

Okay, it's fixed. I hope nobody thought that it really was a beta... lol.


Thanks for telling me, SoLan.
Donw35
Semi-frequent Poster


Joined: 10 Jan 2004
Posts: 29
 Post Posted: Fri Feb 13, 2004 12:18 am  

Nice, level. I had to play it four times before I could complete it. Good balance within the level..
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Fri Feb 13, 2004 7:50 am  

[quote="Donw35"]Nice, level. I had to play it four times before I could complete it. Good balance within the level..[/quote]

Thanks! I was kind of worrying about the balance.

The next level is going to be awesome...
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area
 Post Posted: Fri Feb 13, 2004 10:34 am  

Verdagon wrote:
I have no idea. But I'm working on the next level right now. It's going to be a full scale battle at the ACME HQ. The Free Radicals are going to attack, and once you defeat them, something really bad is going to happen.

BTW, is there a way to create galaxite in-game? Or modify the amount of credits inside a galaxite?

PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve :D


To answer both your questions: No, and no. You can not create galaxite, you can not change the worth. You could create an area that contains galaxite, and then if a miner enters it, add or subtract credits from the player.

I guess I was the first to play your level (while I was debugging it for you) and it wasn't bad (for a beta :wink: ). Well laid out, but I must say, it was a little predictable towards the end. Looking forward to the next one.
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Fri Feb 13, 2004 4:28 pm  

[quote="crakerz"][quote="Verdagon"]I have no idea. But I'm working on the next level right now. It's going to be a full scale battle at the ACME HQ. The Free Radicals are going to attack, and once you defeat them, something really bad is going to happen.

BTW, is there a way to create galaxite in-game? Or modify the amount of credits inside a galaxite?

PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve :D[/quote]

To answer both your questions: No, and no. You can not create galaxite, you can not change the worth. You could create an area that contains galaxite, and then if a miner enters it, add or subtract credits from the player.

I guess I was the first to play your level (while I was debugging it for you) and it wasn't bad (for a beta :wink: ). Well laid out, but I must say, it was a little predictable towards the end. Looking forward to the next one.[/quote]

Having the Free Radicals attack the ACME HQ was predictable? Wow...

What part besides that was predictable?

PS. Thank you for your feedback, muchly appreciated.