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Invisible Maze
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Cloud
Administrator


Joined: 30 Apr 2010
Posts: 427
 Post Posted: Sun Oct 17, 2010 5:15 pm  Post subject: Invisible Maze

Maze
Cloud
5th map
2-4

Attachment:
Invisible Maze.pdb (2.23 KB, downloaded 925 times)

Last edited by Cloud on Wed Nov 03, 2010 4:29 pm; edited 7 times in total
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Sun Oct 17, 2010 7:54 pm  

Cloud, I see there's some mistakes in your map

For instance, the reason why players keep losing immediately is because u set the condition as "Side[] owns AT LEAST 0 ANY UNIT at Sidespawn"

That means that if the area has at least 0 units, then the player loses. You are looking for EXACTLY, instead of AT LEAST

The sides are also all on computer. Make sure you press settings, then select the choices side1, side2, side3, side4. On the right hand column, there should be info about the side. Click the box that says "computer" in it and select HUMAN from the drop box. Repeat for all sides.

The replicator must be turned on too. To do this, you need a trigger:

CONDITIONS: Mission Loaded

ACTIONS: Turn sideneutral's replicator on


There you go. Time for some fixin'!
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Sun Oct 17, 2010 7:56 pm  

oh and as an addition:

For your win loss triggers, change all your AT LEAST to EXACTLY