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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Oct 08, 2010 3:45 pm Post subject: New Graphics? |
Aren't there supposed to be new ones?
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Fri Oct 08, 2010 4:10 pm |
Iwanted scottlu to add some more terrine like more Mountains and bigger rivers. Or volcanoes with fire and magma.some new and simple. No I'm not talk about hovering over them but just to look like a new world.
And be able to add the grassy terrine to desert terrine or can we do that?
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri Oct 08, 2010 4:35 pm |
mountains would be a good one. id like some snowy terrain aswell
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Oct 10, 2010 8:21 pm |
No no Scott said he hired a guy who helped make Lego star wars to redisn everything for eyecandy and stuff.
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sun Oct 10, 2010 8:47 pm |
Um so why the "no no" galm?
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frandenkamin68
Very Active User

Joined: 09 Jul 2010 Posts: 178 Location: Florida, United States
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Posted: Sun Oct 10, 2010 9:29 pm |
For emphasis lolz
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hiseas21
Mega-Poster

Joined: 03 Aug 2010 Posts: 418 Location: errrrr..... wah▼▼▼?????
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Posted: Mon Oct 11, 2010 2:03 am |
Could there be an option to make bridges? Or maybe mini forts (not barricades made with towers), how about some holes? (geographic features)
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Oct 13, 2010 4:53 pm |
Lol yeah like if a unit fall in it dies, that would be interesting.
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Cod
Semi-frequent Poster

Joined: 26 Mar 2010 Posts: 34
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Posted: Mon Jan 10, 2011 6:44 am |
galm wrote: Lol yeah like if a unit fall in it dies, that would be interesting.
Then you would have to have a kill-trigger so if a unit is near it IT dies something like that
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Golden
Very Active User

Joined: 16 Jul 2010 Posts: 170
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Posted: Mon Jan 10, 2011 10:07 am |
It would be nice to have terrain defense bonuses like forest gives you a little bit
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Jan 10, 2011 8:47 pm |
I think kill trigger is the most important.
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DaJollyRoger
Mega-Poster

Joined: 19 May 2010 Posts: 478 Location: In a galaxy far far away...
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Posted: Mon Jan 10, 2011 10:12 pm |
Agreed.
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[PYRO] Critikal
Very Active User

Joined: 19 Dec 2010 Posts: 225 Location: Why Do You Wanna Know!
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Posted: Sun Feb 27, 2011 2:37 am |
I like the "Holes" But I Think Infantry should be able to use them as trenches and that gives them more firepower and health and we need air units eg dropships, fighters, bombers etc etc
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Feb 28, 2011 9:03 pm |
Which do u want most?
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DaJollyRoger
Mega-Poster

Joined: 19 May 2010 Posts: 478 Location: In a galaxy far far away...
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Posted: Sun Mar 06, 2011 12:03 pm |
all of them
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thebossmant
Mega-Poster

Joined: 24 Aug 2010 Posts: 442 Location: behind u
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Posted: Wed Apr 06, 2011 8:23 pm |
guys there is a kill trigger alrdy
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Thu Apr 07, 2011 12:09 am |
thebossmant wrote: guys there is a kill trigger alrdy
and what would that be?
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thebossmant
Mega-Poster

Joined: 24 Aug 2010 Posts: 442 Location: behind u
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Posted: Thu Apr 07, 2011 12:11 am |
u make the box and u put destroy unit
DUH
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Thu Apr 07, 2011 12:29 am |
thebossmant wrote: u make the box and u put destroy unit
DUH
that would be an interesting feature to have one day
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thebossmant
Mega-Poster

Joined: 24 Aug 2010 Posts: 442 Location: behind u
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Posted: Thu Apr 07, 2011 12:41 am |
it is alrdy there go like the mine map where u go to the bushes and ur unit dies
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Thu Apr 07, 2011 1:15 am |
thebossmant wrote: it is alrdy there go like the mine map where u go to the bushes and ur unit dies
u make the box and u put destroy unit
DUH
so you mean in the map editor that you leave enemy units hidden under bushes.
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thebossmant
Mega-Poster

Joined: 24 Aug 2010 Posts: 442 Location: behind u
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Posted: Thu Apr 07, 2011 9:55 am |
no u make a box right and you set up a trigger that says if in the boxed area the unit is desroyed
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Thu Apr 07, 2011 7:07 pm Post subject: No such trigger |
thebossmant wrote: it is alrdy there go like the mine map where u go to the bushes and ur unit dies Most likely there is already a Rocket and/or Gatling Tower(s) hidden underneath the bushes that kills your unit in this "mine map" in which you are referring to. As of now, no such trigger exists that does what you are describing, however it is widely desired.
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thebossmant
Mega-Poster

Joined: 24 Aug 2010 Posts: 442 Location: behind u
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Posted: Thu Apr 07, 2011 8:54 pm Post subject: Re: No such trigger |
N@TE wrote: thebossmant wrote: it is alrdy there go like the mine map where u go to the bushes and ur unit dies Most likely there is already a Rocket and/or Gatling Tower(s) hidden underneath the bushes that kills your unit in this "mine map" in which you are referring to. As of now, no such trigger exists that does what you are describing, however it is widely desired.
dude nate i have a map that i did it
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri Apr 08, 2011 2:41 pm Post subject: Re: No such trigger |
thebossmant wrote: dude nate i have a map that i did it and which map from what pack would that be from?
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thebossmant
Mega-Poster

Joined: 24 Aug 2010 Posts: 442 Location: behind u
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Posted: Fri Apr 08, 2011 7:09 pm |
not posted didnt feel like finishing
god im feeling the hate coming for you 2
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Colt
Chatroom Moderator

Joined: 06 Jan 2011 Posts: 161 Location: Southern California
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Posted: Fri Apr 08, 2011 7:52 pm |
I don't think it's hate. They (myself included) are just curious how someone fashioned a trigger that preciously did not exist. Considering a kill trigger would be a massive map changer.
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thebossmant
Mega-Poster

Joined: 24 Aug 2010 Posts: 442 Location: behind u
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Posted: Fri Apr 08, 2011 8:32 pm |
there are many maps that i have seen that do blow up ur units
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri Apr 08, 2011 8:33 pm |
thebossmant wrote: there are many maps that i have seen that do blow up ur units
make a post worth reading please.
give some facts.
which maps?
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wonderer
Let The Truth Be Told

Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Fri Apr 08, 2011 9:52 pm |
The only map I can think of is laws map called mine field. Were it jist makes you lose the game.
Or the other ones where it pops up units but he's not talking about that.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Apr 09, 2011 8:28 pm |
There are ones where a unit spawn and kills yours but I can't think of any others.
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sam
Die-hard Fan

Joined: 19 Jun 2010 Posts: 982 Location: Far Far Away..
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Posted: Sun Apr 10, 2011 3:13 am |
what about the map by trine the cat and mouse desert one how a andy goes through a protol and its health is have go couldnt you make the health go completely and it will die ?
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Apr 13, 2011 7:58 pm |
Can u rephrase that?
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Apr 13, 2011 8:58 pm |
thebossmant wrote: there are many maps that i have seen that do blow up ur units lol boss, you should know you're wrong when 2 of the game's biggest map makers (and one former) say such a trigger doesn't exist xD.
But seriously though, Warfare Incorporated has no "destroy units" trigger. And I've played around with M, the map maker, for about a year.
I think you MIGHT be talking about Crackerz Frag N Tag, which has neutral turrets hidden under bushes (and a trigger telling units to move to the turret areas to get killed)
I wanted a "destroy units" trigger ever since I began mapping for this game. I've found it quite a useful trigger in Starcraft's map editor.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Apr 16, 2011 7:29 pm |
That trigger alone would revolutionize maps and could bring players Back.
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frodo
Established Forum User

Joined: 22 Jan 2011 Posts: 58 Location: The Shire
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Posted: Wed May 04, 2011 9:28 am |
Yes, we are all waiting for the new graphics. These graphic so old now nobody wants to purchase this game.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri May 06, 2011 8:44 pm |
Also not nought people know about it.
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