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New Graphics?
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galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri Oct 08, 2010 3:45 pm  Post subject: New Graphics?

Aren't there supposed to be new ones?
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Fri Oct 08, 2010 4:10 pm  

Iwanted scottlu to add some more terrine like more Mountains and bigger rivers. Or volcanoes with fire and magma.some new and simple. No I'm not talk about hovering over them but just to look like a new world.

And be able to add the grassy terrine to desert terrine or can we do that?
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Fri Oct 08, 2010 4:35 pm  

mountains would be a good one. id like some snowy terrain aswell
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sun Oct 10, 2010 8:21 pm  

No no Scott said he hired a guy who helped make Lego star wars to redisn everything for eyecandy and stuff.
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Sun Oct 10, 2010 8:47 pm  

Um so why the "no no" galm?
frandenkamin68
Very Active User


Joined: 09 Jul 2010
Posts: 178
Location: Florida, United States
 Post Posted: Sun Oct 10, 2010 9:29 pm  

For emphasis lolz
hiseas21
Mega-Poster


Joined: 03 Aug 2010
Posts: 418
Location: errrrr..... wah▼▼▼?????
 Post Posted: Mon Oct 11, 2010 2:03 am  

Could there be an option to make bridges? Or maybe mini forts (not barricades made with towers), how about some holes? (geographic features)
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Wed Oct 13, 2010 4:53 pm  

Lol yeah like if a unit fall in it dies, that would be interesting.
Cod
Semi-frequent Poster


Joined: 26 Mar 2010
Posts: 34
 Post Posted: Mon Jan 10, 2011 6:44 am  

galm wrote:
Lol yeah like if a unit fall in it dies, that would be interesting.


Then you would have to have a kill-trigger so if a unit is near it IT dies something like that
Golden
Very Active User


Joined: 16 Jul 2010
Posts: 170
 Post Posted: Mon Jan 10, 2011 10:07 am  

It would be nice to have terrain defense bonuses like forest gives you a little bit
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Mon Jan 10, 2011 8:47 pm  

I think kill trigger is the most important.
DaJollyRoger
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Joined: 19 May 2010
Posts: 478
Location: In a galaxy far far away...
 Post Posted: Mon Jan 10, 2011 10:12 pm  

Agreed.
[PYRO] Critikal
Very Active User


Joined: 19 Dec 2010
Posts: 225
Location: Why Do You Wanna Know!
 Post Posted: Sun Feb 27, 2011 2:37 am  

I like the "Holes" But I Think Infantry should be able to use them as trenches and that gives them more firepower and health and we need air units eg dropships, fighters, bombers etc etc
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Mon Feb 28, 2011 9:03 pm  

Which do u want most?
DaJollyRoger
Mega-Poster


Joined: 19 May 2010
Posts: 478
Location: In a galaxy far far away...
 Post Posted: Sun Mar 06, 2011 12:03 pm  

all of them
thebossmant
Mega-Poster


Joined: 24 Aug 2010
Posts: 442
Location: behind u
 Post Posted: Wed Apr 06, 2011 8:23 pm  

guys there is a kill trigger alrdy
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Thu Apr 07, 2011 12:09 am  

thebossmant wrote:
guys there is a kill trigger alrdy

and what would that be?
thebossmant
Mega-Poster


Joined: 24 Aug 2010
Posts: 442
Location: behind u
 Post Posted: Thu Apr 07, 2011 12:11 am  

u make the box and u put destroy unit


DUH
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Thu Apr 07, 2011 12:29 am  

thebossmant wrote:
u make the box and u put destroy unit

DUH

that would be an interesting feature to have one day
thebossmant
Mega-Poster


Joined: 24 Aug 2010
Posts: 442
Location: behind u
 Post Posted: Thu Apr 07, 2011 12:41 am  

it is alrdy there go like the mine map where u go to the bushes and ur unit dies
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Thu Apr 07, 2011 1:15 am  

thebossmant wrote:
it is alrdy there go like the mine map where u go to the bushes and ur unit dies

u make the box and u put destroy unit


DUH

so you mean in the map editor that you leave enemy units hidden under bushes.
thebossmant
Mega-Poster


Joined: 24 Aug 2010
Posts: 442
Location: behind u
 Post Posted: Thu Apr 07, 2011 9:55 am  

no u make a box right and you set up a trigger that says if in the boxed area the unit is desroyed
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Thu Apr 07, 2011 7:07 pm  Post subject: No such trigger

thebossmant wrote:
it is alrdy there go like the mine map where u go to the bushes and ur unit dies
Most likely there is already a Rocket and/or Gatling Tower(s) hidden underneath the bushes that kills your unit in this "mine map" in which you are referring to. As of now, no such trigger exists that does what you are describing, however it is widely desired.
thebossmant
Mega-Poster


Joined: 24 Aug 2010
Posts: 442
Location: behind u
 Post Posted: Thu Apr 07, 2011 8:54 pm  Post subject: Re: No such trigger

N@TE wrote:
thebossmant wrote:
it is alrdy there go like the mine map where u go to the bushes and ur unit dies
Most likely there is already a Rocket and/or Gatling Tower(s) hidden underneath the bushes that kills your unit in this "mine map" in which you are referring to. As of now, no such trigger exists that does what you are describing, however it is widely desired.


dude nate i have a map that i did it
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Fri Apr 08, 2011 2:41 pm  Post subject: Re: No such trigger

thebossmant wrote:
dude nate i have a map that i did it
and which map from what pack would that be from?
thebossmant
Mega-Poster


Joined: 24 Aug 2010
Posts: 442
Location: behind u
 Post Posted: Fri Apr 08, 2011 7:09 pm  

not posted didnt feel like finishing


god im feeling the hate coming for you 2
Colt
Chatroom Moderator


Joined: 06 Jan 2011
Posts: 161
Location: Southern California
 Post Posted: Fri Apr 08, 2011 7:52 pm  

I don't think it's hate. They (myself included) are just curious how someone fashioned a trigger that preciously did not exist. Considering a kill trigger would be a massive map changer.
thebossmant
Mega-Poster


Joined: 24 Aug 2010
Posts: 442
Location: behind u
 Post Posted: Fri Apr 08, 2011 8:32 pm  

there are many maps that i have seen that do blow up ur units
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand
 Post Posted: Fri Apr 08, 2011 8:33 pm  

thebossmant wrote:
there are many maps that i have seen that do blow up ur units

make a post worth reading please.
give some facts.
which maps?
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS
 Post Posted: Fri Apr 08, 2011 9:52 pm  

The only map I can think of is laws map called mine field. Were it jist makes you lose the game.

Or the other ones where it pops up units but he's not talking about that.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat Apr 09, 2011 8:28 pm  

There are ones where a unit spawn and kills yours but I can't think of any others.
sam
Die-hard Fan


Joined: 19 Jun 2010
Posts: 982
Location: Far Far Away..
 Post Posted: Sun Apr 10, 2011 3:13 am  

what about the map by trine the cat and mouse desert one how a andy goes through a protol and its health is have go couldnt you make the health go completely and it will die ?
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Wed Apr 13, 2011 7:58 pm  

Can u rephrase that?
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Wed Apr 13, 2011 8:58 pm  

thebossmant wrote:
there are many maps that i have seen that do blow up ur units
lol boss, you should know you're wrong when 2 of the game's biggest map makers (and one former) say such a trigger doesn't exist xD.

But seriously though, Warfare Incorporated has no "destroy units" trigger. And I've played around with M, the map maker, for about a year.

I think you MIGHT be talking about Crackerz Frag N Tag, which has neutral turrets hidden under bushes (and a trigger telling units to move to the turret areas to get killed)

I wanted a "destroy units" trigger ever since I began mapping for this game. I've found it quite a useful trigger in Starcraft's map editor.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat Apr 16, 2011 7:29 pm  

That trigger alone would revolutionize maps and could bring players Back.
frodo
Established Forum User


Joined: 22 Jan 2011
Posts: 58
Location: The Shire
 Post Posted: Wed May 04, 2011 9:28 am  

Yes, we are all waiting for the new graphics. These graphic so old now nobody wants to purchase this game.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Fri May 06, 2011 8:44 pm  

Also not nought people know about it.