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Need More Announcements
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knelson
Established Forum User


Joined: 26 Jan 2004
Posts: 84
Location: Hobart, IN
 Post Posted: Thu Feb 05, 2004 11:10 am  Post subject: Need More Announcements

I have been using the level editor and visiting this forum for a couple of weeks now. I have read through the majority of posts and have seen some valid requests with no response. I think we need some more announcements topics for moderator posts to help organize this forum. This would eliminate a lot of redundant posts and help members find answers quickly. It sure would make my return to the board to keep up on what's going on more efficent.

Here is a list of my proposed announcement topics:
  • Know Bugs - This would prevent members from posting the same bug report several times.
  • New Features - This would contain features that will soon be added to M.
  • Program Variables - This would contain a listing of current variables used in M. (e.g. persistent variables, ranks, cut scene images).
  • FAQ - A listing of the most frequent asked questions with answers

Also, it is my opinion that the Load/Save trigger option is a much needed feature. I find that there are a number of triggers that would be used over and over again with minor variations. It is much easier to modify a few elements of a trigger than to recreate the trigger from scratch.[/list]

Keith
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Feb 05, 2004 11:28 am  

Keith thanks for your feedback. I have a stick post that mentions a FAQ and documentation are being worked on actively by Verdagon and Wizard. Although they will be a work in progress for awhile I can ask them if they have something they can post soon.

My stick post also mentioned the prioritization of new features so I won't go over that here again.

The load / save triggers option would load and save *all* the triggers. Given that there are many references to areas that are mission specific not to mention unit groups that are also mission specific, it really doesn't make sense. However I hear what you are saying and will think about how trigger logic can be moved between missions.

Thanks.
Girt
Established Forum User


Joined: 15 Aug 2003
Posts: 96
Location: Co. Springs
 Post Posted: Thu Feb 05, 2004 3:25 pm  

Load/Save Triggers --

I'm sure you mean from outside your level.
'Cause within a level, you can just copy a trigger and re-use it.

- Girt
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Thu Feb 05, 2004 3:26 pm  

He's asking to have a way to move triggers from one mission into another mission.
Girt
Established Forum User


Joined: 15 Aug 2003
Posts: 96
Location: Co. Springs
 Post Posted: Thu Feb 05, 2004 3:28 pm  

Yeah, Scott, that's what I figured.
Well, there's always the old:
Save As the first level.
Delete the map and objects...
there are your triggers.

- Girt
Girt
Established Forum User


Joined: 15 Aug 2003
Posts: 96
Location: Co. Springs
 Post Posted: Thu Feb 05, 2004 3:29 pm  

Also - about Bug Reports - yes it would be helpful if people would list *what* the bug is in the Subject line.

Also their platform info.

Like I'm about to.

- Girt