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Replicators
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DaJollyRoger
Mega-Poster


Joined: 19 May 2010
Posts: 478
Location: In a galaxy far far away...
 Post Posted: Sat Aug 07, 2010 3:54 pm  Post subject: Replicators

my help sections screwing up can somebody copy and paste the section on replicators?
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Sun Aug 08, 2010 1:38 pm  Post subject: Help section file

Hi DaJollyRoger,

I can't copy and paste the Replicator section because most of the instructions involve pictures, and the pictures can't be copied. What I suggest doing is finding the "Compiled HTML Help file" and opening it up on it's own. Maybe re-download and export the M zip file if you have to. Once you have found it/re-downloaded it, open this up on its own(not in M), and it should work.

The problem you may be having is that the Help File may not be in the same folder as M. These two have to be in the same folder for you to be able to open up the Help File in M.

Let me know if my instructions solve your problems.

N@te
DaJollyRoger
Mega-Poster


Joined: 19 May 2010
Posts: 478
Location: In a galaxy far far away...
 Post Posted: Mon Aug 09, 2010 10:11 am  

didn't help it came up with:
(i) Navigation to the webpage was canceled

What you can try:
Retype the address.

is there a website that explains replicators anywhere?
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Mon Aug 09, 2010 1:32 pm  

Using the replicator professionally in your missions can be quite hard to get right. Shown below is the steps you need inorder to get the replicator and three pads working correctly.

As you can see below, you have a replicator and three pads.



First off, you need to create an area over each of the pads...



Calling them somthing easy to remember.! (ReplPad1, ReplPad2, ReplPad3)


To start with, you need to set the replicator to disabled on the mission startup.

Trigger Settings
[ # ] Sides : Side 1
[ # ] Condition : Mission Loaded
[ # ] Action : Turn Side 1's Replicator Off

Next you need to set the conditions for the pads/area. In this case, we want any unit to activate a pad. So we need to set the triggers for each of the areas...

Trigger Settings
[ # ] Sides : Side 1
[ # ] Condition : Area 'ReplPad1' contains AtLeast 1 Any Unit owned by Side1
[ # ] Condition : Area 'ReplPad2' contains AtLeast 1 Any Unit owned by Side1
[ # ] Condition : Area 'ReplPad3' contains AtLeast 1 Any Unit owned by Side1
[ # ] Action : Turn Side 1's Replicator On

Now we need to turn the replicator off if any of the areas do not have a unit in them...

Trigger Settings
[ # ] Sides : Side 1
[ # ] Condition : Area 'ReplPad1' contains Exactly 0 Any Unit owned by Side1
[ # ] Action : Turn Side 1's Replicator Off
[ # ] Action : Preserve Trigger

[ # ] Sides : Side 1
[ # ] Condition : Area 'ReplPad2' contains Exactly 0 Any Unit owned by Side1
[ # ] Action : Turn Side 1's Replicator Off
[ # ] Action : Preserve Trigger

[ # ] Sides : Side 1
[ # ] Condition : Area 'ReplPad3' contains Exactly 0 Any Unit owned by Side1
[ # ] Action : Turn Side 1's Replicator Off
[ # ] Action : Preserve Trigger


Once you have finished, you should have something like this...

(sorry there's no pictures available. You can probably visualize it though)
DaJollyRoger
Mega-Poster


Joined: 19 May 2010
Posts: 478
Location: In a galaxy far far away...
 Post Posted: Mon Aug 09, 2010 3:23 pm  

Thx trine it works. U get my pm's?
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Mon Aug 09, 2010 8:18 pm  

There is also an advanced help site but idr where the link is.
thebossmant
Mega-Poster


Joined: 24 Aug 2010
Posts: 442
Location: behind u
 Post Posted: Thu Sep 02, 2010 6:28 pm  Post subject: ok

do u have to have pads
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Sat Sep 04, 2010 7:35 pm  

No pads can do anything.