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New trigger
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DaJollyRoger
Mega-Poster


Joined: 19 May 2010
Posts: 478
Location: In a galaxy far far away...
 Post Posted: Sat Aug 07, 2010 8:06 am  Post subject: New trigger

Mapmaking is nt my forte, but I was talking to trine about a map idea. He said there is a trigger missing to make it work: side[] kills quantity unit to win. If I am leaving something out say so.
hiseas21
Mega-Poster


Joined: 03 Aug 2010
Posts: 418
Location: errrrr..... wah▼▼▼?????
 Post Posted: Sat Aug 07, 2010 7:24 pm  

Same I'm not great at making maps, seems too hard but what do u think of your map? What's missing? Can I help?
LawrenceFA
Established Forum User


Joined: 29 Nov 2009
Posts: 84
Location: New Zealand
 Post Posted: Sat Aug 07, 2010 11:51 pm  

there is no such trigger as that, perhaps u were talking about the kill trigger which does not exist but has be talked about alot. however there is a condition: (side) owns (at least/at most/ exactly) (quantity) units. this is the closest that i can think of to the trigger you described
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Sun Aug 08, 2010 9:21 pm  

no law, i propose one CONDITION and one ACTION trigger

side[] kills quantity unit

and

destroy all unit at area for side[]