Joined: 19 May 2010 Posts: 478 Location: In a galaxy far far away...
Posted: Sat Aug 07, 2010 8:06 am Post subject: New trigger
Mapmaking is nt my forte, but I was talking to trine about a map idea. He said there is a trigger missing to make it work: side[] kills quantity unit to win. If I am leaving something out say so.
hiseas21 Mega-Poster
Joined: 03 Aug 2010 Posts: 418 Location: errrrr..... wah▼▼▼?????
Posted: Sat Aug 07, 2010 7:24 pm
Same I'm not great at making maps, seems too hard but what do u think of your map? What's missing? Can I help?
LawrenceFA Established Forum User
Joined: 29 Nov 2009 Posts: 84 Location: New Zealand
Posted: Sat Aug 07, 2010 11:51 pm
there is no such trigger as that, perhaps u were talking about the kill trigger which does not exist but has be talked about alot. however there is a condition: (side) owns (at least/at most/ exactly) (quantity) units. this is the closest that i can think of to the trigger you described
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
Posted: Sun Aug 08, 2010 9:21 pm
no law, i propose one CONDITION and one ACTION trigger