N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Thu Jul 29, 2010 2:22 pm Post subject: Starting to make a map |
Liam, when you first start making a map, it is really up to you what you want to do with it. The first step is just deciding if you want to make a single player or multiplayer, and if multiplayer, what type. For a first map, I would suggest creating a simple 1v1, 2v2, or Free For All map style. Then, think it about the map layout; maybe even draw it out on paper if that helps. After that, place the tiles down, followed by the galaxite(if it is a galaxite map), and the units(Structures and units). Finally, do the triggers (Don't forget your end mission triggers!), and save it. This may take a few days to do; it just depends how much time you put into it. Make sure the map is fair and fun to play. Good luck!
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Thu Jul 29, 2010 11:39 pm |
A BASIC SKIRMISH MAP:
Click "File" and then "New"
Then click "File" and then "Load". Open up grassy.tc or desert.tc
Put in your men, structures, doodads, rivers, etc.
To make your level playable, you will need it to have the sides controlled by humans. For this example, let's make this a 2v2 game.
Click "Settings" and Click "Side 1"
Check the right hand box. It should say "InitialCred, Initialview, Intelligence"
Set the "InitialCred" field as whatever number of galaxite you want the player to start out with, then switch his Intelligence from "Computer" to "Human"
Repeat the step with Sides2 - 4
Now the triggers part, here is an example ALLIANCE TRIGGER:
*Check the boxes next to Sides1-4 because this trigger applies to all sides*
Condition:
Mission Loaded
Action:
Side1, Side2 ally with Side1, Side2 <-(This makes sure blue and red are allies)
Side3, Side4 ally with Side3, Side4 <-(This makes sure cyan and yellow are allies)
Now the END MISSION TRIGGERS:
For BLUE and RED WIN:
*Check the boxes for Sides1-2 because this trigger applies to only them*
Condition:
Enemies controls exactly 0 anyunit
Action:
End mission win for current player <-(When enemies have 0 units, then Blue and Red win)
For BLUE and RED LOSS:
*Check the boxes for Sides1-2 because this trigger applies to only them*
Condition:
Current player controls exactly 0 anyunit
Action:
End mission lose for current player <-(When Blue or Red controls 0 units, then that respective player loses)
For YELLOW and CYAN WIN:
*Check the boxes for Sides3-4 because this trigger applies to only them*
Condition:
Enemies controls exactly 0 anyunit
Action:
End mission win for current player <-(When enemies have 0 units, then Yellow and Cyan win)
For YELLOW and CYAN LOSS:
*Check the boxes for Sides3-4 because this trigger applies to only them*
Condition:
Current player controls exactly 0 anyunit
Action:
End mission lose for current player <-(When Yellow or Cyan controls 0 units, then that respective player loses)
Afterwards, hit "Settings" and tap "Level". It should show "MaxPlayer, MinPlayer, Title" (There's more but they're not necessary for right now)
In the "MaxPlayer" field, type in 4 (because 4 players is the max)
In the "MinPlayer" field, type in 4 (because 2v2 maps require 4 players)
In the "Title" field, type in any name (don't leave it as UntitledLevel)
Hit "File", then "Export mission pack". Name it anything you want. Then come on forums, go to Mission Sharing, start a new topic with the title of your mission, sticky the post, and in the "Add Attachement" field, hit "Browse" and look for the .pdb version of your map. Once you find it, hit "Add Attachement" and then "Submit" Voila!!
If you have any questions (such as triggers or unitgroups), contact any one of us map makers. We're here to help.
Last edited by trineroks on Fri Jul 30, 2010 2:09 pm; edited 1 time in total
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