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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Jun 15, 2010 10:13 am Post subject: Sumo Ring FIXED |
ok, this map is old, but the community plays it from time to time, so i took the liberty of fixing some stuff in the map (It's a great map btw! fun to play).
The ECOM doesnt work on multiplayer maps, neutral turrets do not fire unless with generators and SC so i took those out. I also made sure people cannot build on corners and made space and bridges equal. I also made the timer visible
I made sure that you are still remembered as the original creator via a trigger. If you ever come back and want my update down, I will gladly do so.
Last edited by trineroks on Tue Jun 15, 2010 9:29 pm; edited 5 times in total
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scottlu
WI Founder

Joined: 15 Aug 2003 Posts: 1773
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Posted: Tue Jun 15, 2010 11:15 am |
Thanks for improving it trin.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Jun 15, 2010 12:40 pm |
no problem
now that the timer is visible, i found another problem. The timer does not reset after it changes control after the second time. I solved it using preserve trigger
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Wed Jun 16, 2010 4:18 pm Post subject: Thank you a lot |
Many thank you's for this, trine. I love to see people improve or suggest to improve other players' maps. Once again, thank you.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Jun 16, 2010 10:10 pm |
hi nate! hows mexico?
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