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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Mon Jun 07, 2010 2:45 pm Post subject: Need some help :) |
Well, I was wondering just a few things (since I'm new to making maps for Warfare Inc.)
1. Is the "Corporate Raider" (or Fox & Andy) a special unit, like the commando in command and conquer?
2. I know you can modify a unit's health, but can you increase their damage?
3. How do you create walls that connect, instead of placing a bunch of walls that look like little rocks?
4. And lastly, what does the "Surveillance Center" do?
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Mon Jun 07, 2010 2:50 pm Post subject: Re: Need some help :) |
Athlos wrote: Well, I was wondering just a few things (since I'm new to making maps for Warfare Inc.)
1. Is the "Corporate Raider" (or Fox & Andy) a special unit, like the commando in command and conquer?
2. I know you can modify a unit's health, but can you increase their damage?
3. How do you create walls that connect, instead of placing a bunch of walls that look like little rocks?
4. And lastly, what does the "Surveillance Center" do?
For question 1, the corporate raider IS NOT a special unit. It is an infantry unit that can take over enemy buildings. Fox and Andy are commandos that regenrate their health and kill infantry 1 hit KO
Question 2, You cannot modify damage
Question 3, I know the walls look like rocks, but just put them next to eachother to create a line of "rocks". When you play in game, the game looks for any wall pieces next to eachother and connects them, making a wall
Question 4, The surveillance center allows construction of defensive turrets
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Mon Jun 07, 2010 2:55 pm Post subject: Modify damage |
You are right about everything trine, except for damage. You put in the amount of health you want it to receive.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Mon Jun 07, 2010 3:49 pm Post subject: Re: Modify damage |
N@TE wrote: You are right about everything trine, except for damage. You put in the amount of health you want it to receive.
what? thats just modifying HP. You cant modify damage points (ie a security guard kills a building one hit ko)
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Mon Jun 07, 2010 4:36 pm |
Thanks guys!  I love this game lol
Oh btw, I drew a blank on the surveillance tower and the raider for some reason, I shoulda known those two since I play online quite a bit.
Also, can Fox and Andy place explosives on buildings?
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Mon Jun 07, 2010 5:40 pm |
lol athlos, this is not command and conquer. Andy and Fox are quite weak towards structures (Nothing like GDI commando or Tanya)
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Mon Jun 07, 2010 6:11 pm |
lol yeah, well I was just wondering cause I wanted to make a mission with a commando like command and conquer. Oh well, I'll figure something out, thanks again.
Oh, and one more question, how do I get the map into my game once I've made it?
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Jun 07, 2010 7:30 pm |
Hi athlos wasup, to make ur mission live post it on mission sharing, read the rules at the top about details and how many players and stuff, it's not hard. So after uve read, create a new topic fill out the name stuff and then click browse to find ur mission, make sure u click export mission pack in the editor with ur mission open to convert it to a .pdb file. When u have found and clicked on the file hit add attachment and then hit submit, wait about twenty minutes for the server to get and look for it in the downloads! Also make sure uve includeda name or it will show as untitled.
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Mon Jun 07, 2010 7:35 pm |
Thanks galm, also I have a question about what trine told me online today. He said you could upload it to another site like say filefront, but I didn't quite get what he ment, do you know anything about this?
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Jun 07, 2010 7:42 pm |
Yes it's if u want it to not be available to everyone else u can put it on another URL and at the bottom of downloads it says download from custom URL. No one really does that though.
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Tue Jun 08, 2010 5:45 am |
Oh I see it, thanks! Btw the reason I wanted to do this is so that I can fully test my map before uploading it here.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Jun 08, 2010 8:53 am |
Athlos wrote: Oh I see it, thanks! Btw the reason I wanted to do this is so that I can fully test my map before uploading it here.
bahhh its ok. Just uploading it onto the forums, finding some testers in-game, and uploading newer versions of your maps to the forums is prolly the easiest way.
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Tue Jun 08, 2010 12:27 pm |
Well if someone wants to test my maps that'd be great, I didn't know if anyone would want to.
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N@TE
Chief Administrator Emeritus

Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Tue Jun 08, 2010 12:48 pm Post subject: Map testing |
I'd test your map, Athlos. What is it called? Is it out yet? Just let me know when.
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Tue Jun 08, 2010 1:52 pm |
Oh no, not yet. I still gotta read the tutorials and stuff, but it shouldn't take me too long as I used to map for C&C: Tiberian Sun.
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kilik8880
Very Active User

Joined: 21 Oct 2009 Posts: 185
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Posted: Tue Jun 08, 2010 1:57 pm |
You can also make metal walls and survailence center also is the reason that the turrets auto fire without it the turrets can only fire manually
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Tue Jun 08, 2010 2:28 pm |
Yeah, I'll post it up on the site 
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Jun 08, 2010 3:57 pm |
Athlos wrote: Oh no, not yet. I still gotta read the tutorials and stuff, but it shouldn't take me too long as I used to map for C&C: Tiberian Sun.
rly? i mapped for starcraft  we both have previous experience! lol
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Jun 08, 2010 4:18 pm |
N@tÄ— wrote: Hmmm well let me know when its finished mkay?
who are u N@té
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Tue Jun 08, 2010 5:26 pm |
Hey I got a few more questions, I wanna know how to do these things.
1). Is the scenery limit really 100?
2). How do I re-size the map?
3). Can I set power generators to specific buildings?
(Like say there's a power strip you gotta knock out to shut down turrets, but you only want certain turrets to go down and not all of them, can you do this?)
4.) Can you set unit scripts? (Like say you want to make a unit or group of units move to a certain place, or pace back and forth to guard an area)
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Jun 08, 2010 5:33 pm |
1 yes
2 under level set the boundaries to a smaller size.
3 no
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Tue Jun 08, 2010 5:41 pm |
what about #4?
Oh and there's no way to do #3? Like nothing that states "if building is destroyed, then power down building"?
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Jun 08, 2010 6:08 pm |
Oh sry didnt see it, yeah u have to set unit actions under unit groups, make two areas and the group will patrol back and forth.
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Tue Jun 08, 2010 6:11 pm |
Oh okay, thanks
and you're sure I can't do #3?
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Jun 08, 2010 7:04 pm |
the power generator isnt a "field". it powers EVERY structure owned by the side so no
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Trinerok
WI Forum Novice

Joined: 08 Jun 2010 Posts: 5 Location: South Korea!!! But in SoCal Right Nao
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Posted: Tue Jun 08, 2010 7:44 pm |
and to answer number 3: no
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Jun 08, 2010 7:49 pm |
U couldn't just edit the first one? I also already answered that!
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Jun 08, 2010 10:30 pm |
galm thats not me!!! hes missing the s in my name!!! and i have 850 so posts and he is like less than 10 posts!!
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Wed Jun 09, 2010 9:52 am |
Why is somebody copying you guys? I seen someone copy N@TE too...
Oh and thanks guys
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Jun 09, 2010 8:11 pm |
The first one was u but u should ask scott to ban him.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Jun 09, 2010 11:17 pm |
dont worry his acc is disabled
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Jun 10, 2010 4:25 pm |
Sweet.
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LawrenceA
Administrator

Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri Jun 11, 2010 4:14 am |
Lol, has anyone found out any cool thing to do in maps yet? Like the patrolling option is very good.
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Jun 11, 2010 3:36 pm |
I'm changing the practice map so ook for it.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Jun 11, 2010 4:09 pm |
LawrenceA wrote: Lol, has anyone found out any cool thing to do in maps yet? Like the patrolling option is very good.
i dont get how this is a "cool thing". i mean isnt kinda easy to do this patrol trigger? or was it just not used much in WI
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Fri Jun 11, 2010 8:26 pm |
I got a couple ideas, I'm going to try and make a new campaign.
oooh also I just got an idea, I could try to remake the command and conquer campaign onto warfare inc. That would be interesting...
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Jun 11, 2010 9:08 pm |
Maybe copyrighted also lol.
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Sat Jun 12, 2010 6:00 pm |
command and conquer is now freeware you know
Also, I got an idea, Is it possible to spawn infantry from an exploded building. For example, you must free a prisoner from a building. You do this by destroying the structure and then some sort of trigger spawns the unit there, making it appear as though he came from the building.
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sat Jun 12, 2010 6:43 pm |
here, make a location called "prisoner" and place it on top of the enemy building. now do this as your trigger
CONDITIONS
"prisoner" has exactly 0 structure owned by side(the side that owns the building)
ACTIONS
spawn one [unit] with [percent HP] at "prisoner" for side(whatever side freed him)
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Sat Jun 12, 2010 7:18 pm |
Thanks!
Also, can you control the camera? Like say you wanna make some sorta cutscene, can you make the camera follow the action?
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sat Jun 12, 2010 7:29 pm |
yes you can! ive actually made a multiplayer map (All Your Base) that has a brief cutscene in the beginning.
the trigger you are looking for is the Center View trigger.
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Sat Jun 12, 2010 8:05 pm |
trineroks wrote: yes you can! ive actually made a multiplayer map (All Your Base) that has a brief cutscene in the beginning.
the trigger you are looking for is the Center View trigger.
awesome, thanks again
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galm
ForeRunner

Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Jun 12, 2010 9:14 pm |
It would be awesome to have a ground view also.
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Athlos
Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Sun Jun 13, 2010 4:13 pm |
Is there I could make it so that when I build or capture a surveillance tower I get reinforcements?
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trineroks
Chief Administrator

Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Jun 13, 2010 4:16 pm |
Side(whatever) owns at least 1 Surveillance Center
Spawn [unit] for side(whatever) at [area]
OR you can make a unit group and call it "reinforcements" and make it spawn at the area you want it to spawn so in that case it would be
Side(whatever) owns at least 1 Surveillance Center
Create unit group "reinforcements" for Side(whatever)
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