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Maxing out?
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Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Fri Jan 23, 2004 6:07 pm  Post subject: Maxing out?

Hi, I need to know what the object limit is.

Like sometimes when you create too many units, it says that you've reached the file limit...

What is this number? Is it four different numbers, one for each side? Do galaxites and trees or terrain count?

Thanks in advance.

Sincerely,
A soul in need of the unit limit knowledge
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Fri Jan 23, 2004 6:08 pm  Post subject: Re: Maxing out?

[quote="Verdagon"]...that you've reached the file limit...[/quote]

Sorry, I meant the 'unit' limit.

Sincerely,
a person who makes many mistakes
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Fri Jan 23, 2004 6:46 pm  

I'll post that info in a week or so. Sorry for the delay, I'm on a trip at the moment typing this from a treo 600 :)

Scott
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Fri Jan 30, 2004 2:10 pm  

For single player missions, unit limits are split between the human player and all computer players. Here are the limits:

- human buildings: 39
- human mobile units: 60
- computer buildings: 52
- computer mobile units: 80
- scenery: 100

In addition there is a special rule where the human side can use the un-used computer building capacity (minus 5). In other words, if the computer side uses 40 buildings, then the human can have 52 - 40 - 5 == 7 extra buildings.

These limits have been play tested quite extensively.

Note that multiplayer maps have a different limiting system. I'll discuss that later when multiplayer is available.

Scott
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Fri Jan 30, 2004 11:14 pm  

You have a Treo600? Lucky... All I have is a friggin Zodiac1.

Does the unit category work in the same way as the computer category? Can a player use unused slots of the computers'?
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Fri Jan 30, 2004 11:58 pm  

It only works that way for buildings.

p.s. that wasn't my treo 600!
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area
 Post Posted: Mon Feb 02, 2004 9:34 pm  

What qualifies as scenery? Everything else? Is galaxite included? Rivers? Roads?
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Mon Feb 02, 2004 11:54 pm  

Scenery is the shrubs, bushes and trees only. Rivers and Roads are part of the terrain, which you can have as much of as you want. You can also have as much galaxite as you want.
Wizard
Established Forum User


Joined: 30 Nov 2003
Posts: 68
Location: Bristol, England
 Post Posted: Tue Feb 03, 2004 12:40 am  

Just to be clear, is this a DESIGN limit only, or does this also apply during GAMEPLAY.?

Verdagon, could you add this to the FAQ
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Tue Feb 03, 2004 9:55 am  

The game play limit has 3 settings, depending on the handheld. The lowest setting is the same as the design limit, the other two settings are higher.
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area
 Post Posted: Tue Feb 03, 2004 11:23 am  Post subject: Mobile Unit limits

Playing with the OS5 beta on M2, I created 15 each of the Eagles, Broadswords, and Rocketeers, 41 Guards, and 2 Bullpups for a total of 88 mobile units before the Limit was reached. All enemy units were destroyed at this point (except for one building). Is this limit only for the editor?
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Tue Feb 03, 2004 12:58 pm  

The limit I described above is the design limit. It is set here because it is the largest balanced unit allocations that can be created at runtime on certain low-end devices (OS 3.5 devices that are "short" on memory). The limit you hit is the runtime limit of a high end device for the human player. The reason you can't design for the high end is that the level would crash on a low end device because it would run out of memory. For that reason, the only limits that are important to know about during design time are the low-end limits posted above. Let me know if that answers the questions.
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area
 Post Posted: Tue Feb 03, 2004 2:00 pm  

Yep, that answers mine! Thanks for the clarification.
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area
 Post Posted: Mon Feb 09, 2004 8:56 pm  

Okay, I have new questions, Scott.

I want to limit the number of units, by total and/or by type, that a side can build at one time. I've tried using the condition "Side Owns" to detect when limit is reached, which works just fine. I've then tried to limit further building by turning off the ability to build that unit. That causes problems, even crashes if all units are turned off and the player tries to tap on the (blank) order area too often.

One problem (other than crashing) is this: Say I limit total units to 20. I then build 18 units. After they are all built, I then order 20 more. As soon as the first two are built, the order screens goes blank, but the units are still built.

I now have 40 units, instead of my design limit of 20.

Any suggestion?

Last edited by crakerz on Mon Feb 09, 2004 10:06 pm; edited 1 time in total
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Mon Feb 09, 2004 10:04 pm  

Sounds like you've got yerself a bug.
Heko
Semi-frequent Poster
Joined: 09 Dec 2003
Posts: 26
 Post Posted: Wed Feb 11, 2004 12:48 pm  

Hmm, can you release a version for the hardcore people that trashes the limits? I'm having trouble, i need to display 150+ troops for my tower defence, and I dont like it :/
Verdagon
Veteran Member
Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA
 Post Posted: Wed Feb 11, 2004 6:01 pm  

[quote="Heko"]Hmm, can you release a version for the hardcore people that trashes the limits? I'm having trouble, i need to display 150+ troops for my tower defence, and I dont like it :/[/quote]

Are you sure that's wise? I think it would lag a lot, especially on the 16mhz little pdas. I bet you're using gatling towers... which is why you need so many units; the gatlings just rip through them. I have an idea.

Don't use gatlings. Use something else like maybe cyclopses or eagles.