I have set up a Replicator site with the Replicator and three activators. I want the Replicator to be turned on while there are friendly units on the activators and to switch off if an activator is abandoned or captured by the enemy. I manage to turn the Replicator on when I put units on the activators, but I can not make it turn off again.
The way I am trying to do this is by creating an area on top of each activator and then setting a trigger to turn the Replicator on when each of these areas contain at least one friendly mobile unit (I have also added Andy, since he is in the level). I have the set triggers that turns Side 1's Replicator off in case one of these areas contain exactly 0 of "any unit" belonging to Side 1. I have also tried with "at most 0". When I test the level, the Replicator turns on once I have placed units on all three activators, but it does not turn off again when I move the units off the activators. I can not see where my logic fails...
I know that in a level in the pack that came with the game, there was aReplicator that would do exactly what I want this one to do (except for the fact that I want it to work only for friendly units). How was that done? What is the best way to set up something like this?
I am running v. 1.0a on a Palm Tungsten T3. The level does not contain much more than what I have mentioned at the moment, since I recently had to start over after creating a level that produced a Fatal Exception error on my palm.
--SoLan