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Map mods/ Map testers
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galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Tue May 25, 2010 7:37 pm  Post subject: Map mods/ Map testers

Scott how hard would it be to make map makers be able to play multiplayer maps alone? Like click something and we can just check out triggers and the terrain.
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado
 Post Posted: Tue May 25, 2010 8:04 pm  Post subject: Do it thru M

Galm we can already do that through M. Just download the mission and check it out on M. You can't really view the actual trigger in-game anyways, just the trigger results.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue May 25, 2010 11:45 pm  

he means like test the game itself. Kinda like the starcraft 2 map editor. Wen you view the map, theres a "test in-game" button which lets you in the game to test your map yourself
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Wed May 26, 2010 12:51 pm  

Yes it would be very helpful. I say Beta members can do it.
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773
 Post Posted: Wed May 26, 2010 1:32 pm  

There is a way to do it although it isn't exactly easy.

First make the mission 1 player, so that you can play as a single player.

Then, upload the mission somewhere. In the mission download list in the game, select "Custom URL...". Type in the URL of your mission, press ok, and it'll get downloaded to your device, and you can play it.

Once you're happy with it, change the # of players to what you want, and post it to mission sharing.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Wed May 26, 2010 2:00 pm  

But I mean if its someone elses map or map pack, I dont even know where I could load it to.

Last edited by galm on Tue Jun 01, 2010 8:19 pm; edited 1 time in total
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Wed May 26, 2010 11:48 pm  

scottlu wrote:
There is a way to do it although it isn't exactly easy.

First make the mission 1 player, so that you can play as a single player.

Then, upload the mission somewhere. In the mission download list in the game, select "Custom URL...". Type in the URL of your mission, press ok, and it'll get downloaded to your device, and you can play it.

Once you're happy with it, change the # of players to what you want, and post it to mission sharing.

wait so if you upload it to a URL it won't appear in the downloads list?
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Thu May 27, 2010 4:09 am  

Yeah.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Thu May 27, 2010 11:55 pm  

soo... it WILL appear on the list
ElectronicFlesh
Very Active User


Joined: 15 Mar 2010
Posts: 161
Location: Under The Bed
 Post Posted: Sat May 29, 2010 2:38 am  

Or you could just ask someone to help you test :) but a futuristic feature could be to allow player swiching in multiplayer maps under development by the author to allow for triggers to be tested.
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York
 Post Posted: Mon May 31, 2010 6:53 pm  

It will not appear.
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Mon May 31, 2010 8:21 pm  

galm wrote:
It will not appear.

oh ty
ElectronicFlesh
Very Active User


Joined: 15 Mar 2010
Posts: 161
Location: Under The Bed
 Post Posted: Mon May 31, 2010 9:40 pm  

It is 'there' u just have to type the HTML
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)
 Post Posted: Tue Jun 01, 2010 12:42 am  

ElectronicFlesh wrote:
It is 'there' u just have to type the HTML

i meant appear as "in the list"
ElectronicFlesh
Very Active User


Joined: 15 Mar 2010
Posts: 161
Location: Under The Bed
 Post Posted: Tue Jun 01, 2010 12:53 am  

O ok, my bad