Posted: Thu May 20, 2010 9:53 am Post subject: map editor
i have noticed some GREAT ideas for games such as hostage negotiations and humble beginings. but they are missing things that can bring them to their full potential due to the lack of posibilities on the editor. for example.
humble beginings is a map that has small bases scattered around the map. you start off with 4 raiders to go pick the base that suits you. but this allows for ppl to wait until u get a base then capture it with your their raders to automattically make u lose... this can be solved with a trigger that disallows you to capture enemy bases for a set duration.
so this post is for people to add their suggestions of what kind of triggers or options to add to the editor.
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
Posted: Thu May 20, 2010 11:22 am
lol both of them are my maps xD
as for humble beginnings, there is no trigger that prevents you from capturing enemy buildings, but i can do an alliance trigger so that everyone is allied to neutral until a certain time limit is up
kilik8880 Very Active User
Joined: 21 Oct 2009 Posts: 185
Posted: Thu May 20, 2010 11:24 am
do that! i love that map but i hate losing so easily
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
Posted: Thu May 20, 2010 11:27 am
of course, what if people keep following your raiders until time limit ends and then they capture the bases you captured?
FireFox4444 WI Forum Novice
Joined: 03 Jun 2010 Posts: 4
Posted: Thu Jun 10, 2010 1:02 pm
[quote="trineroks"]of course, what if people keep following your raiders until time limit ends and then they capture the bases you captured?[/quote