Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
Posted: Sun May 09, 2010 8:26 pm
Through extensive research by my Unit Behavior and Reaction Team, I found that coward is a better version of self-defense, whereas in selfdefense the unit would never attack the unit unless brought right next to and forced, coward is the same thing except when you order a unit to attack, it will pursue its enemy until it is down. Afterwards it will not engage
ElectronicFlesh Very Active User
Joined: 15 Mar 2010 Posts: 161 Location: Under The Bed
Posted: Tue May 11, 2010 3:41 am
Interesting... Perhaps we could use these unit stances to create a better AI.
Ps I like ur Business (terrain and mapping tech (ć) ) could I please be the CEO? Lol
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
Posted: Tue May 11, 2010 7:26 am
lol nope sry i am my own business' CEO
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
Posted: Wed May 12, 2010 10:30 pm
ElectronicFlesh wrote:
Interesting... Perhaps we could use these unit stances to create a better AI.
Ps I like ur Business (terrain and mapping tech (ć) ) could I please be the CEO? Lol
oh i just realized its not "terrain" its "terran"
LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
Posted: Thu May 13, 2010 12:57 am
Is it just me or has there been a surge in map making recently?